[Star Wars] Coruscant Streamline (Map and Mission) (GAW) – 0.76 Patch
I see no reason why the moddb version would not work, but use at your own risk.
You may want to use This Mod with this.
From the guy that did the clone wars missions on this, comes my gift to you. A custom map and mission package. There were no big Coruscant maps around so I decided to take a year and make one.
Includes:
A single player skirmish mission.
Story:
The Empire has just been formed. After a dull period following Order 66, a bold rebel insurgence surprisingly pops up in the Coruscant streets of the Riveria province. This is one thing the empire was not ready for. Desperately command some of the first imperial forces of the new order as they fight to exterminate the rebellion from the city. Establish a precedent for the rest of the galaxy on the human home world.
This mission is very hard, but it is possible to beat. It is also rather long as skirmish missions are in MOWAS2.
The mission(s) and my map are also PRETTY LARGE and very hectic; therefore, they may be a bit memory intensive for lower end machines.
Tips if desired (They Have Spoilers):
Direct control a lot of your units. Units that do not initially do what you want or do nothing for whatever reason messed with my playthroughs.
Certain units have significantly more health than others. They are meant to be used to run into enemies that are camping in heavily secured spots. These units are typically not revive-able to encourage smart use of them (such as commandos)
Units with special weapons or gear designate such with their clothing (such as medics being 501st ones).
The reinforcement enemies get stronger the longer the game goes on, capping off at elite militia men.
Take good care of vehicles. They can run into things by accident or get ambushed by surprise bazooka infantry.
I know moving vehicles can be a pain at times with the way GAW works so far, but the devs just refuse to release the cool new version that makes this much better for the base mod so I’m not waiting to release this anymore.
edit-it still is after the fact, but it is really not as bad. This is especially so for this map as walkers should be able to crush "car/commercial speeders" and other select entities, for example.
The map is simply four or five downtown Coruscant blocks. You may use it by opening up the mission or map in the editor to do whatever horrid things you do to maps late at night. The ads, ATAT head and probably something else make the the map designed for the GCW era. Changing that is possible but very very hard and time consuming.
There may even be a bonus mission in there, maybe (map not by me)
Just in time for Christmas
- Added custom music as placeholders for lost music (because all of the tracks are gone now as per one of the more questionable decisions made by the mod team):
- Star Wars The Old Republic – "The Battle for Coruscant"
- Star Wars The Old Republic – "The Burning Star"
- I might add more as streamline used multiple tracks but I don’t feel like it.
- Replaced removed unit breeds with new units
- Added new 0.76 equipment where appropriate
- Replaced buildings that were removed with the update with better ones and another interior
- Added intro units to make the beginning easier
You will like this if you replay missions; I must say, the new update makes everything look much cooler.
Required items:
Click the title to search on this site.
Galaxy At War - English Localization — Steam Workshop
Star Wars - Galaxy At War - v0.76 — Steam Workshop