Artifacts & Treasure
Artifacts & Treasure is a mod that adds several Artifacts and Treasure to the game. All of them come with bonuses for the owner of the Artifact or Treasure, and they can be stolen by besieging the province where they are located.
When you have successfully besieged a province with an Artifact or Treasure, an event will pop up after a day or two, with a unique Title, Description and options names for each Artifact/Treasure.
All Artifact/Treasure stealing events work the same:
Option 1:
Lose 10% of your yearly income and gain 2.5 AE against the owner of the Artifact/Treasure.
10% Chance of successfully taking the Artifact to your Capital.
90% Chance the province is devastated (5 devastation)
Option 2:
Lose 100% of your yearly income and gain 10 AE against the owner of the Artifact/Treasure.
80% Chance of successfully taking the Artifact to your Capital.
20% Chance the province is severely devastated (20 devastation)
Option 3:
Leave the Artifact/Treasure, gain and lose nothing.
There are a total of 22 Artifacts and Treasure across the world with MANY more to come!
If you have any ideas for Artifacts and Treasure that should be added, don’t be afraid to comment them!
Location: Wien
Bonuses:
- Imperial Authority Modifier: +5%
- Reasons to Elect: +10
Location: Milan
Bonuses:
- Overextension Impact Modifier: -10%
- Max Absolutism: +10
- Max Effect of Absolutism: +10%
Location: Piedmont
Bonuses:
- Tolerance of the True Faith: +1
- Papal Influence (or equivelant): 0.5/year
Location: Samarkand
Bonuses:
- Tolerance of the True Faith: +1
- Tolerance of Heretics: +1
- Monthly Piety Accelerator: +0.05
Location: London
Bonuses:
- Legitimacy (or equivelant): +1/year
- Possible Parliament Issues: +2
- May revoke seats in Parliament
Location: Pale
Bonuses:
- Culture Conversion Cost: -10%
- Culture Conversion Time: -10%
- Missionary Strength: +1%
Location: Jingzhou
Bonuses:
- Monthly Imperial Mandate: +0.02
- Yearly Prestige: +0.5
- Infantry Combat Ability: +2.5%
Location: Delhi
Bonuses:
- Yearly Prestige: +1
- Yearly Legitimacy (or equivelant): +1
- Governing Capacity Modifier: +10%
Location: Bidar
Bonuses:
- No Stability Loss on Monarch Death
Location: Ise
Bonuses:
- Max Samurai: +5
- Core Creation Cost: -5%
Location: Surabaya
Bonuses:
- Improve Relations: +10%
- Diplomatic Reputation: +1
Location: Tonga
Bonuses:
- Naval Force Limit: +10%
- Global Sailors: +10%
Location: Hawai’i
Bonuses:
- Transport Ship Cost: -10%
- Morale of Navies: +5%
Location: Puno
Bonuses:
- Yearly Authority: +0.5
- Relations with Same Religion: +10
- Religious Unity: +10%
Location: Mexico
Bonuses:
- Yearly Doom Reduction: +2
- Global Settler Increase: +10
- Colony Development Boost: +1
Location: Qumarkaj
Bonuses:
- State Governing Cost: -10%
- Reform Progress Growth: +10%
Location: Kolling
Bonuses:
- Yearly Legitimacy (or equivelant): +1
- Cost of Advisor with Ruler’s Culture: -20%
Location: Zhytomyr
Bonuses:
- Tolerance of the True Faith: +1
- Missionary Maintenance Cost: -10%
Location: Checiny
Bonuses:
- Missionary Strength: +1%
- Yearly Papal Influence (or equivelant): 0.5
Location: Toledo
Bonuses:
- Infantry Combat Ability: +2.5%
- Morale of Armies: +2.5%
Location: Normandie
Bonuses:
- Administrative Efficiency: +2.5%
Location: Aachen
Bonuses:
- Core Creation Cost: -2.5%
- Governing Capacity: +5%