Reseachable Culture Tomes

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Author: YouLoveDomo

Last revision: 20 Aug, 2023 at 16:44 UTC

File size: 3.54 MB

On Steam Workshop

Description:

This is not my mod all credit goes to TheGrimSleeper. I am just hosting the mod for him because he doesn’t own the game on steam. If you find any bugs, or would like to discuss/request alternate implementations, please visit the linked forum thread.
https://forum.paradoxplaza.com/forum/threads/researchable-culture-tomes.1596029/

Taken from mod page https://mods.paradoxplaza.com/mods/66038/Any/

Each of the tomes unlocks the 3 re-searchable spells for that culture, the hero skills that the culture has unlocked at the start, and the special province improvements for that culture.

The tomes do not unlock culture units, culture specific city structures or the special resource related culture skills like Feudal Lords, Scout Prospecting and Astral Echos.

If you find any bugs, or would like to discuss/request alternate implementations, please post them in this very thread.

The Tomes:

— Barbarian

—- +1 Nature Affinity & +1 Order Affinity

—-Hero Skill: Primal Mark

—-Hero Skill: Keen Edge

—-Hero Skill: Blood-lust

—-SPI: Forest of Stakes

—-Spell Research: SONG OF THE RECKLESS

—-Spell Research: VISION OF VICTORY

—-Spell Research: PRIMAL MARK

— Dark

—- +2 Shadow Affinity

—-Hero Skill: Cull the Weak

—-Hero Skill: Grim Executioner

—-Hero Skill: Sundering Curse

—-SPI: Dark Forge

—-Spell Research: BANEFUL CURSE

—-Spell Research: ICE SHACKLES

—-Spell Research: BRAND OF WRATH

— High

—- +2 Order Affinity

—-Hero Skill: Coordinated Strike

—-Hero Skill: Exposing Light

—-Hero Skill: Twin Awaken

—-SPI: Sun-shrine

—-Spell Research: AWAKEN INNER RADIANCE

—-Spell Research: WARDING BLESSING

—-Spell Research: DORMANT ENCHANTMENT

— Feudal

—- +1 Nature Affinity & +1 Order Affinity

—-Hero Skill: Feudal Ruler

—-Hero Skill: Undying Loyalty

—-Hero Skill: Stand Together

—-SPI: Levy Camp

—-Spell Research: SIGNET OF KNIGHTHOOD

—-Spell Research: HOLD THE LINE

—-Spell Research: CALL TO GLORY

— Industrious

—- +2 Material Affinity

—-Hero Skill: Defensive Master

—-Hero Skill: Defense Training

—-Hero Skill: Bolstering Support

—-SPI: Builder’s Quarters

—-Spell Research: STEELFURY CHANT

—-Spell Research: RUNE OF INDUSTRY

—-Spell Research: BOLSTERING CHANT

— Mystic

—- +2 Astral Affinity

—-Hero Skill: Combat Casting

—-Hero Skill: Resistance Training

—-Hero Skill: Attunement: Star Blades

—-SPI: Mystic Abbey

—-Spell Research: MAGIC SHIELD

—-Spell Research: COSMIC ABLATION

—-Spell Research: SCROLL OF ATTUNEMENT

Known issues:

— You start a new game with double the affinity from your culture.

—- The tomes grant some affinity, and the tome of the culture you start with also grants the affinity from your culture; but the game handles the distinctly from the affinity given by your culture choice directly. I figured people who enjoy this mod would prefer a more empowering play experience over the technical accuracy of the tomes granting no affinity at all.

If you feel differently, or have other suggestions please let me know in the forum thread.