The Greatest Dynasty (Additionnal Reinforcements for Tomb Kings Factions Vanilla/SFO/Lucky/Radious)
https://steamcommunity.com/sharedfiles/filedetails/?id=2015053443
This mod brings new abilities to all the Tomb Kings factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don’t degrade over time and do not loose HP for just existing. Because of this, it heavily favour Tomb Kings with up to 5 additional units that they can bring in a battle.
#1:
Merciless Herald :
After unlocking the technology "The Heralds Empowered" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon a Liche Priest (Nehekhara) (Skeletal Steed) in battles.
Pre-charge:150s
Number of charges : 1
#2:
Power of the Usurper :
After building the main building in The Black Pyramid of Nagash "Pyramid of Nagash (Exalted) (T5)", this skill will give all the forces in your own territory (faction_territory_yours) a skill that can summon a Hierotitan in battles. This skill is exclusively available for the currently own regions.
Pre-charge:300s
Number of charges : 1
#3:
Protector of Dynasties :
After building in any settlement "Royal Burial Chamber", this skill will give all the forces in the province (provincewide) a skill that can summon a unit of Ushabti (Great Bow) in battles.
Pre-charge:90s
Number of charges : 1
#4:
Eternal Watchers :
After building in any settlement "Nehekharan Citadel", this skill will give all the forces in the province (provincewide) a skill that can summon up to 2 units of Tomb Guard (Halberds) in battles.
Pre-charge:60s
Number of charges : 2
Recharge time : 120s
Is this compatible with Radious/SFO/Lucky/My grandmother’s overhaul?
Yes … and maybe no (for the stats). This mod doesn’t create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don’t get a single bonuses from the faction, from technology or Lord’s traits. They are the vanilla of the overhaul (or not overhaul).
So that means it works with everything? Right?
Hehe … no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.
Is it save compatible?
Yes. In reality, because it doesn’t add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Rise of the Tomb Kings