[WOTC] Classic XCOM Armor 2023
A re-master of Zak’s port of syaped’s Classic XCOM Armor with optimized + cooked assets, improved config entries, and new parts.
As these assets were presumably made for taking HD renders first and inserting them into games second, every texture used in the original mod was sitting at a whopping 4096×4096 resolution. Seemingly no attempts were made to scale them down, as to preserve quality.
However, textures are the biggest size hog in most projects, and they only hog more space when you use such high-res textures. In terms of XCOM 2, 4K textures aren’t necessary for armor sets like this; even the texture sets of base game cosmetics never go past 2K.
The quality gap between 2K/4K isn’t really noticeable. You’d probably need a 1440p+ monitor and the debug camera to get in close to see a difference. In normal gameplay, even in the Armory, i’d bet good money less than 10% of you would notice the quality drop.
Such high-res textures would also put extra strain on one’s system performance if their specs aren’t exactly great. So, to help both the file size and the performance, i’ve scaled down most textures by half down to 2048×2048, and some down to 1024×1024.
Combined with asset cooking, the file size becomes incredibly small. Just shrinking the textures alone drops the mod’s asset package from 415 MBs down to 88 MBs. When cooked, this lowers to just 26 MBs.
Config wise, i’ve added support for more armor types for the Torso parts, and the Arm + Leg parts now use the bAnyArmor bool so they can be worn with… any armor.
The only parts you’ll need to re-assign to your soldiers are the Arm and Leg parts, but only if they weren’t using Kevlar armor. Anyone in your character pool should likely be safe, as soldiers inside of it default to Kevlar.
It also adds new parts. The Dogtags that came with the torso are now separately selectable under the Face Prop sections, both shoulderpads can now be worn on either arm, and the headgear comes with a variant that’s a neck cover instead of a full head wrap, also under Face Props.
- Classic XCOM Armor (M/F – 6 Helmets/Face Props – 3 Unique Face Props – 3 Torsos/L+R Arm/Legs – 2 L+R Shoulders)
- Invisible Body Parts For All – REQUIRED so you have a way to take off auxillary body parts.
- N/A.
- syaped @ Artstation – Creator of all assets utilized in this mod.
- Zak – Creator of the original mod released in 2020.
- Baldemon – Acquiring the permission to port this armor set.
Required items:
Click the title to search on this site.
[WOTC] Invisible Body Parts For All (v1.3) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
