Macaco’s Mod
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MACACO’S MOD ver 2.4.8
Tutorials (ITA) on Youtube: https://www.youtube.com/channel/UCNF1SmLeys9IHx1zqRpMTag
BUG TRACKER: https://docs.google.com/forms/d/e/1FAIpQLSdCNHU7iZOFIE7NB2eIsuGwXqwC6MZ3jPNxh3HBRAv2wS-uaw/viewform?vc=0&c=0&w=1
Aug 2023
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Macaco’s Mod is a "collection" of my scripts in a single mod (now much more intuitive to set up)
and offers these features:
– AI Reaction (Requires CBA, TASKFORCERADIO)
With this module you can activate the "hearing" of the AI, which will hear you when you speak with TASK FORCE RADIO
– Timer (Requires CBA, ACE)
With this module you can activate a timer, based on the DAYTIME variable. (totally rewritten)
– FollowMe (Requires CBA, ACE)
With this module it is possible to enable an ACE interaction menu that allows the
player to have some AI commands run:
*follow me
*stop
*lying
*stand up
* go up to the nearest vehicle
* wears protective clothing (helmet + harness)
* handcuffing (use a band)
*to free
– "Logistic Vehicle" module. (Requires CBA, ACE)
With this module (can be synchronized with just one faction vehicle) it is possible to create a logistic vehicle for refueling / resetting and
vehicle repair …
Also you can use an AI that "simulates" the repair of the vehicle but that if killed will make subsequent repairs impossible …
– "Earthquake" (Requires CBA, ACE)
The module allows to create earthquakes with destructive areas; the intensity of the earthquake is adjustable …
– Module "HQ" (Requires CBA, TASKFORCERADIO)
The module allows you to create an HQ vehicle with different features:
* Equip the vehicle with aeronautical radio with 40km range (Task Force Radio)
* Equip the vehicle (in the inventory) with UAV backpack (Darter), batteries and terminal (depending on faction)
* Equip the vehicle with an omnidirectional radio disturbance antenna (Task Force Radio)
* Equip the vehicle with a directive antenna (movable) to increase the range / power of the radio (Task Force Radio)
-"Sounds Of War" module (Requires CBA, ACE)
The module allows you to create areas with war sound effects and possibly (real) explosions and light flares, useful for example to delimit areas
game recreating a more realistic situation …
-"Supplies" module (Requires CBA, ACE)
The module allows you to request a supply case, with a virtual arsenal set by the editor. The module is equipped with various options for operating dynamics.
-"Watch" Module (Requires CBA, ACE)
With this module it is possible to activate a clock (with graphic interface) that creates two alarms, publishes useful variables for triggers and executes sqf files at the end of alarms ….
– "Tablet" module (Requires CBA, ACE)
With this module it is possible, for those who have the appropriate tablet in the inventory, to use a team tablet for the management of multiplayer teams
– "Radio/Sensor" module (Requires CBA, ACE,TFR)
With this module it is possible to change / exclude the vehicle radio and exclude the sensors (by type)
– "Sonic Boom" Module (Requires CBA)
With this module it is possible to attribute the characteristic "sonic boom" and the related steam cone to supersonic planes.
– "Helicopter" Module (Requires CBA,ACE)
With this module it is possible to create a ground-based refueling / helicopter service system, with radio communications and more ….
– "Medevac Help" Module (Requires CBA,ACE)
With this module it is possible to create a treatment system to help doctors ….
– "Military Ranks" Module (Requires CBA, ACE, INIDBI2)
With this module it is possible to create a persistent system of military ranks (patch on arm + military rank in game) for all those who visit the same server; at each login the same military rank is "recognized" and "reassigned".
– "Persistence" module (Requires CBA, ACE, INIDIBI2) (BETA)
With this module it is possible to create persistent missions, saving loadouts, vehicles, cargo, waypoints, building damage situation and more … the module is under development and may have some problems (I’m working to improve it …)
– "Vehicle Tactical Lights" module (Requires CBA, ACE)
With this module it is possible to equip vehicles with low visibility blue lights and an IR detector
– "Advanced Stamina" Module (Requires CBA, ACE) (feat. Hollywood)
This module manages advanced stamina, adding the possibility of drinking, eating, etc …
Note for those who used the previous mod "Advanced Stamina Mod": Edit the missions with the old mod and then re-insert the modules with Macaco’s Mod
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The mod is translated into:
-English
-French
-German
-Spanish
-Russian
-Czech
-Polish
-Portuguese
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For now … 18 modules …. but I’m working … …. I’m working on more modules !!!!