BSMod KillMoves Expanded
This is an expansion to the BSMod Punch SWEP that aims to add KillMoves to a variety of the base gmod NPCs. The original goal of this addon was to encourage people to create their own KillMove animations.
- To be able to KillMove, you need to write "bind g bsmod_killmove" (Or your preferred key).
- The KillMove system only works with NPCs, therefore you cannot KillMove nextbots.
- To killmove a strider you must have ‘Can killmove at any time’ enabled, because for some reason it cannot be stunned at low health (Please note that the current animation is badly done and a reworked version will be added in the next update). If the Strider does not die or takes no damage from being KillMoved, try this mod.
- NPC Camera: Ever wanted to watch a KillMove from the eyes of the unlucky NPC you targeted? This mod makes it possible.
- Fedhoria: Euphoria ragdoll mod that works well with KillMoves.
- Better Keep Corpses Mod: Fixes minor issues such as getting stuck in a ragdoll after a KillMove.
- Custom Killmoves Showcase and Discussion
- KillMoves Template[github.com]
- Guide to making custom valvebiped KillMoves
Animations were made using Blender and SFM. If you find any bugs or incompatible mods, please let us know in the discussion or comments. Also, check out the roadmap to find out what is planned for the future. (Not all features are guaranteed to make it into the mod)
Credit to happyharvey1313 for animating most of the KillMoves, and RandomPerson189 for helping implement the animations and creating the custom KillMove template, the BSMod Punch SWEP and supporting the mod in general.
Also Credit to CaptainBlubberWasserTV for suggesting the handrail KillMoves.
Yeeting Odessa over a railing is fine, it’s not like he’s alive or anything…
Required items:
Click the title to search on this site.
BSMod Punch SWEP + Kick & KillMoves — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.