Anarchist Culture

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Author: SunSpartan

Last revision: 10 Nov, 2023 at 22:49 UTC (1)

File size: 537.6 KB

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Description:

A double chaos affinity culture that embraces randomness.

Still a work in progress, please provide feedback!

CULTURAL TRAITS:

Unshackled: when an Anarchist unit is dealt damage by an attack for the first time each turn, they teleport to a random space within 3 hexes.

No godir, no masters: How can you rule an Anarchist culture, aren’t anarchists without a ruler? You are simply a representative of your people. No godir, no masters means that you can lay sieges without a hero present and cast spells even when your leader is dead.

Mayhem Compound: This Structure reduces your fortification, but provides extra units in combat during sieges.

Battle Arena SPI: Test your skills in the arena. Non-hero units gain exp every turn but also take damage. Make sure to keep an eye on them that they don’t die!

UNITS:

Scavenger: Scout unit that lack in vision, but make up in being more deadly than other scouts.

Rioter: Typical pikemen

Maniac: Skirmisher unit with a chance to cause enemies to spin around.

Hellion: Shock unit that can displace enemies it hits

Rageherald: Battlemage that can cause enemies to go insane.

Ravager: Skirmisher unit with Killing momentum and a chance to cause random status effects.

KNOWN BUGS:
-City names not appearing on map when zoomed out
-Anarchists units don’t show up in the background during faction creation
-Nothing shows up in Encyclopdeia
-Spinmove tooltip won’t display
-Boats not working right
-Animations for skirmisher units wrong.

-If you find any others, please let me know! Also if you know how to fix any of these, TELL ME!

ENJOY!

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Revisions:

Old revisions of this mod are available below. Click the link to download.