Anarchist Culture
A double chaos affinity culture that embraces randomness.
Still a work in progress, please provide feedback!
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CULTURAL TRAITS:
Unshackled: when an Anarchist unit is dealt damage by an attack for the first time each turn, they teleport to a random space within 3 hexes.
No godir, no masters: How can you rule an Anarchist culture, aren’t anarchists without a ruler? You are simply a representative of your people. No godir, no masters means that you can lay sieges without a hero present and cast spells even when your leader is dead.
Mayhem Compound: This Structure reduces your fortification, but provides extra units in combat during sieges.
Battle Arena SPI: Test your skills in the arena. Non-hero units gain exp every turn but also take damage. Make sure to keep an eye on them that they don’t die!
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UNITS:
Scavenger: Scout unit that lack in vision, but make up in being more deadly than other scouts.
Rioter: Typical pikemen
Maniac: Skirmisher unit with a chance to cause enemies to spin around.
Hellion: Shock unit that can displace enemies it hits
Rageherald: Battlemage that can cause enemies to go insane.
Ravager: Skirmisher unit with Killing momentum and a chance to cause random status effects.
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KNOWN BUGS:
-City names not appearing on map when zoomed out
-Anarchists units don’t show up in the background during faction creation
-Nothing shows up in Encyclopdeia
-Spinmove tooltip won’t display
-Boats not working right
-Animations for skirmisher units wrong.
-If you find any others, please let me know! Also if you know how to fix any of these, TELL ME!
ENJOY!
Revisions:
Old revisions of this mod are available below. Click the link to download.