Improved Prisoner/Slave Locks
Changes locks on shackles, cages, and poles to be harder to pick.
The goal of this is to promote the use of tools, strength, and the learning and training of lockpicking; No longer can you save any prisoner you come across, no longer can you escape on your first day.
This also has the effect that prisoner escapes are much much rarer, and often need support.
Sometimes you may find locked prisoner poles/cages that are just weak enough to be picked, allowing one to train their skills slowly over time if they’re keen.
Range of lock difficulty (roughly)
Shackles = 60
Cages = 50-75
Poles = 40-65
I would like to expand this into a larger "Lockpicking rebalanced" mod. I don’t like that players can just throw themselves at a lock for a long time until they become a God(dness).
This one situation with prisoners in particular was a highlight of what is wrote with it, so I changed it first.
Want to see me try that? Tell me in the comments! Motivation is my most precious resource.
I have a Ko-fi account where you can make me feel morally obligated to!
[ko-fi.com]