The Chernarus Outbreak File 2
The Chernarus Outbreak 2 is a Post Apocalyptic Survival Scenario featuring the Ravage Mod and a variety of other scripted features Plus many tasks for the player to complete if you are new to Ravage I recommend visiting the Ravage Wikia for details on the basics also make sure to check out the details below.
Once you select the mission from Scenarios click on configure Addons and make sure to disable player Injury option along with Blufor inside the Project Injury Mod Settings before playing this will prevent the issue of not being able to heal yourself after injury.
Scenario Features/Details
1.Roaming hostile Raiders and Lone Renegades. (23% chance to be militarized)
2. Roaming Zombie walkers, Runners and Bolters. (Zombies affected by day and night)
3. Day and Night Cycle with Changing Weather, (Time Acceleration x4) Ambient music
4. Radioactive Zones, Water and Rain. Search for Gas masks, Antirad pills and a Geiger counter to combat the Radiation.
5. Tasks to complete with a Loot rewards. (Make sure to check task area for loot and or Intel Items)
6. Intel Items to collect and Read some task related some not. (Documents Laptops and Pictures)
7. AI killed by zombies will become zombies themselves.
8. Wind simulation for Player and AI projectiles dependent on in game weather.
9. Anomalies to encounter on map.
10. Helicopter Patrols that can refuel and repair if damaged they can also communicate with ground units.
11. Random Helicopter wrecks to find and Loot Amount of wrecks and positions change each time you start the scenario.
12. Smarter AI thanks to VCOM AI Script. AI can search buildings, plant explosives heal teammates gather ammo when low flank players and more. Details can be found on the VCOM AI Mod Page.
13. Weapon jamming system including ammo duds, Failure to feed, Failure to Chamber failure to extract etc. Default Control to bring up the jamming menu is CTRL + R. (More Details on DZN extended jamming page)
14. More Blood and bullet impact effects thanks to GF’s Blood/sfx script.
15. Cold weather System players can become sick if exposed to the cold nights and rain for to long craft a fire find shelter or wear warm clothing to prevent this from happening.
16. Players can become infected if Attacked by zombies if Infection occurs you must find and use a Antidote Injector.
17. Feral dog packs and Guard Dogs with handlers.
18. Friendly Survivor camp with Traders.
Required Mod
1. Ravage Mod
2. CBA
3. Chernarus Redux
4. CUP Terrains Core
5. Ravage CUP
6. CUP Weapons and Units
7. DZN Extended Jamming
Players should limit the amount of extra mods they decide to use with this scenario as to keep performance stable.
Recommended Mods to Use in Scenario.
1. Enhanced Movement, Allows players to climb walls, building and more.
2. Arma 3 Enhanced Inventory. Allows players to repack magazines and displays armor values in the inventory.
3. Advanced Urban Rapelling. Allows players to drop down from buildings.
4. Immerse Mod. Adds recoil to weapons, Adds Cam shake from Explosions plus more.
5. Project SFX. http://www.armaholic.com/page.php?id=33468
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Scripts used in this Scenario Include.
1. George Floros GF, Blood/SFXLite Scipt
2. George Floros GF Crashsites Script.
3. VCOM AI Script.
4. Exile style Groundfog Script.
5. ALIASCartoons Anomalies Scripts.
6. Detrimental Weather Script Edited version.
7. Ballistic Wind Simulation Script.
8. Jboys Feral Dogpacks
9. Vandeasons Infection Script.
10. Aerial Patrol script.
Required items:
Click the title to search on this site.
CUP Weapons — Steam Workshop
CBA_A3 — Steam Workshop
CUP Units — Steam Workshop
dzn Extended Jamming — Steam Workshop
Ravage — Steam Workshop
Chernarus Redux — Steam Workshop
CUP Terrains - Core — Steam Workshop
Ravage CUP — Steam Workshop