Shinobi Thieves Enhanced

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Author: 2PercentNate

Last revision: 7 Oct, 2023 at 17:24 UTC

File size: 923.65 KB

On Steam Workshop

Description:

I know what you’re thinking. Another Shinobi Thieves mod? Seriously?
Well, this one is special because it has a new item called Assassin’s Dagger!

New Item:
-Assassin’s Dagger: Exclusively sold by the Shinobi Thieves Guild, it is technically a negative 100 quality medical item, which will make wounds even worse. When used on an injured enemy, it can quickly kill them.

Note: The Assassin’s Dagger can be placed in the Belt slot. Functionally, it still needs to be in your main inventory or backpack for them to work, so the belt equip is prevent the use of the dagger. After all, you do NOT want to use this on friendly characters (unless you want your friendly characters to die).

This mod is my own take on how I feel the Shinobi Thieves should be changed, so let me walk you through my thought process behind these changes.
1) I personally think of Thieves Guilds as being loosely organized, so I wanted to diversify their gear so they looked more like strays who happened to band together.
2) Then I wanted to make sure the surgeons and traders could be easily spotted, so I started specializing headgear as it stands out the most when talking to NPCs. (Trader’s have armoured hoods and surgeons have square goggles).
3) They have several towers in several areas of the map. Wouldn’t that imply they have the strength to spread and thrive? To reflect this, all Shinobi members have buffed stats and better quality weapons and armor.
4) Following the above mentality, if they are thriving, they would have more items for sale. Therefore, their vendor list has been expanded to include thief/assassin-themed items, such as robotic Stealth Legs.
5) I have a bunch of random mods that add items to the Shinobi Thieves vendor list, so I needed to make sure they had plenty of cats to trade with as well as increasing the number of items that can be sold at once, which still follows with the above mentality that they are thriving.
6) Again, with idea that the Shinobi’s are thriving, they would not be as easy to join. Thus, the joining fee has been increased to 50,000 cats.
7) Although the new item "Assassin’s Dagger" accomplishes the same thing as the "Bleeder’s Needle" mod, "Bleeder’s Needle" doesn’t have an icon, making it look identical to Toothpicks, which I did not enjoy. Changing the item also allowed me to add it as a possible Belt equip, which allows users to take away the dagger’s functionality when there are no enemies around.

If you just want an item that can kill downed opponents quickly, without the Shinobi Thieves Guild changes, you can download the previously mentioned "Bleeder’s Needle" mod by Flandre Mayor. Here is the link below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2975608378

I’m using this mod in conjunction with the "Unofficial Patches for Kenshi" mod by GEO. That mod has quite a few Shinobi AI fixes to make them less prone to being completely wiped out due to strange faction relations. Here is the link below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2714086775

If you like my mod, feel free to hit that 👍
Positive ratings help me know I’m doing a good job 😊
I also appreciate positive feedback, feel free to leave a comment, or come chat with me live! I stream on Twitch!
https://www.twitch.tv/2PercentNate

My workshop page featuring more of my Kenshi mods:
https://steamcommunity.com/id/2PercentNate/myworkshopfiles/?appid=233860