Halloweenie Integration Patch (TSP)
Happy Halloween!
This Mod integrates four separate Mods (three of which are required) covering the topic of All Hallows’ Eve (Halloween) and the spooky delights they begat. Each of them have fixes like updates to accept Stuff, spawn things they were not spawning, balance, and so on.
The four Mods this Mod is centered around are as follows:
1. The Rimkea Halloween Special Edition Mod, the only one of the four that is not required, adds Furniture and decorations. All Furniture and decorations have been addressed or improved, primarily by making them accept Stuff.
2. The Halloweenie Parade Mod, as revised by my friend, the legendary Mlie, adds creatures and a host of candies and delicacies. You can now actually cook the candy that this Mod adds. All of these have been incorproated together, and issues where the Halloweenie creatures could not reliably reproduce or make the ingredients they were supposed to make have been rectified. Biome Tables have also been added to spawn creatures where appropriate, and their ingredients have been put together to make more sense and integrate other Mods.
3. The 021 Halloween On the Rim Mod adds more candy and numerous Halloweenie weapons from various famous horror movies. These candies can now be made by the player, and the weaponry has been configured to accept Stuff and spawn less, so as not to replace every other weapon in the game.
4. Last but not least, the Witching Hour Mod adds further creatures and candy. This Mod integrates them very similarly to the previous two Mods, making the candy something a colony can make.
Furthermore, in case you have too much candy, the candy and goods these Mods add can now be sold at trade caravans and bases throughout your Rim World.
What you are getting when you download this Mod is nothing short of an overhaul. The creatures, candies, and other functions of each of the Mods that this Mod integrates will have no functions, features, and purposes unturned. NOW YOU CAN ACTUALLY MAKE THE CANDY!
Support for many other Mods, especially the Wonka Cringe Mod and their Oompa Loompas, are also included for further candied war crimes.
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Non-essential, but STRONGLY recommended Mods that complement this one include the following:
1. The Garbage Day Is Here to Stay Pumpkin Mod OR the Vanilla Plants Expanded Mod add pumpkins, and what is Halloween without pumpkins? The lattermost Mod is far more recommended than VPE because it was the punpkin Mod I personally used more. However, adding either one of these Mods allows the recipe for carving a Jack-o-Lantern or a Rimkea Pumpkin Statue to actually require pumpkins. It also allows the mass production of Pumpkin Hulls, which are a powerful alternative to Kibble.
2. The Cringe Wonka Mod and its dependencies are the most affected outside of the dependencies. Principally, all candy added by this Mod can be substituted for Chocolate in the Mister Cringe Candy recipes. Furthermore, all candy added by this Mod can be used for the Industrial Candy Generators, which allow you to burn candy for Electricity.
3. The Rim of Madness Bones Mod adds bones. If you have this Mod, then some Rimkea Furniture, and other Furniture that appear to be made of bones are now actually made of bones. Creatures added by the Dependencies that would logically drop bones, like the Reaper and the Spooky Skeleton, will now always do so.
4. The Hellsing Mod, with or without my accompanying expansion of the same, add Sanctifying Susceptibility to the Halloweenie creatures. This makes them more vulnerable to the Mod’s attacks. In addition, the "good" Halloweenie creatures, like the Scarecrow that wards off demons or the kind Living Jack-o-Lanterns, deliver attacks similar to the Hellsing Mod’s good Factions.
Required items:
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Vanilla Expanded Framework — Steam Workshop
HalloweenParade(continued) — Steam Workshop
[O21] Halloween on the Rim — Steam Workshop
Witching Hour (Continued) — Steam Workshop