Quality of Life Game Rules

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Author: /\ltanic

Last revision: 15 Dec, 2025 at 02:53 UTC (11)

File size: 2.77 MB

On Steam Workshop

Description:

12/14 new game rules added! Now AI characters from history will have childhood trait ‘simulated’ to them

Features

A Quality of Life mod with game rules! You will decide what features is QOL or not, so try them and decide for yourself.

Gamerules I randomly came about implementing:

  1. Harder difficulties
    • Hard: mirrors easy, but now AI gets the buffs instead of you!
    • Insane: mirrors vesy easy, but AI gets the buff.
  2. More difficulty
    • All Enabled: AI will do better with all mechanics designed to aid them, such as designating their best and most
    • Some Enabled: AI will do better with some mechanics designed to aid them.
    • Disabled: No change.
  3. Dynamic Holy Order Lease
    • Enabled: Holy orders may now only have castle holdings, all of which save for the founding headquarter will expire! Opinion matters, you will lose patronage if you hate the grandmaster or the grandmaster hate you.
    • Disabled: Regular old holy orders that somehow holds on to their cities forever, even under hostile faith…
  4. Auto Building Order
    • Enabled: What is that? You hate the AI placing building out of order? Good, this is for you! Existing buildings will be organized every 5 upgrades/new buildings. Player may disable themselves separately in game.
      * you can disable this for yourself in-game via self interaction
    • Disabled: Regular suffering of messy building placement from AI.
  5. Character Remarriage
    • Restricted: Characters of low fertility, unless landed without an heir, will not remarry. Characters whose spouse was their lover or soulmate will not remarry for years – length of time depends on opinion of the dead spouse and their own honor.
    • General: … will most likely not remarry … For details of the mechanical difference: see files.
    • Lenient: … will be less likely to remarry … For details of the mechanical difference: see files.
    • Disabled: Regular CK3 marriage.
  6. Hidden Boon and Curse
    • Enabled: It is time to stop treating children as simple traits. If they are a genius, you won’t immediately know! And how can you tell if a baby will turn into a beauty unless they did? Genetic traits will now take time to manifest.
    • Disabled: Regular vanilla inbreeding and betrothal at birth.
  7. Keep Childhood Trait
    • Enabled: There is no clear boundary between child and adult; may we stay curious and charming, or be rowdy and bossy as always. It is who we are, a change of age does not change us, hopefully.
    • Disabled: No change.
  8. Player Can Be Knight
    • Enabled: Allows players to be knights of their liege if their character has high prowess.
      * Sadly, we cannot be our own knight unless you’re at war the same time your liege is at war, then somehow you do participate in battle as knight and slaugther enemies. Weird Paradox moment.
    • Disabled: No change.
  9. Besiegeing Slows Down Army
    • None: No change.
    • Player: Player armies will slow down within a month from when a siege starts, making it harder to move away.
    • All: All armies will slow down within a month from when a siege starts, making it harder to move away.
  10. Reasons to Abdicate
    • Enabled: Rulers with suitable personality may peacefully abdicate in favor of their heir.
    • Old Age: Old or incompetent rulers may abdicate peacefully.
    • Disabled: No change.
  11. Decline of Health (beta)
    • Disabled: No change.
    • Normal: Diseases will now worsen over time depending on character probable hygiene, health, stress, weight, age, etc. Harsher aging independent from base game health decrease: see detail below at "rule mechanics."
    • Harsh: Diseases will progress faster
  12. Surprise War (beta)
    • Disabled: No change.
    • Enabled: Characters can now start a war even with an army raised(even in enemy territory), but there are consequences for surprise attacks.

I may add more game rules in the future; you can also suggest any other game rules that you want to see in the game; I’ll try implementing some if possible. Have fun!

Q&A

Compatibilities

Recommend new game file
Will work perfectly fine with most mods
Updated to 1.13.*

Achievements

Yes; none of the rules from this mod blocks achievement

Rule Mechanics

For those interested in the technical details: see Rule Mechanics discussion

Translations

中文: 牛奶大魔王

Deutsche: ProfDrMax, finallyciv

Русский: Splinter

日本語: 夢見月

My Other Mods

Better Dynasty Tree
Buffed Mongol Invasion
Change of Looks