dzn Extended Jamming
Mod is not compatible with ACE for now
Mod adds weapon jamming to vanilla A3 or extends ACE jamming (from ACE Overheating) with additional logic.
Client-side, but when installed on the server – settings may be forced.
– Primary weapons may suffer 5 types of malfunction (feed failures, dud, extraction and ejection failures) and each requires correct user actions to be fixed.
– Unjamming from UI or "blind", using the hotkeys
– Jam chance and Malfunction frequency may be configured
– Specific guns may have specific jam chances and malfunction type frequency
– Compatible both with ACE and Vanilla
– Bind hotkeys at (Options -> Controls -> Configure Addons)
– Check mod settings in the (Options -> Addon Options -> dzn Extended Jamming)
– When weapon got jammed – use Inspect Weapon keybind or (Self-interaction – Equipment – Inspect Weapon) action to open extended unjamming interface. Or use hotkeys for "blind" fixing
– Use "Subsonic magazines" settings to set up subsonic mags which should cause penalty; also you can use this setting to make high-capacity mags less reliable (just like IRL!)
– If you want to make scenario strictrly dependend from EJAM – place: Modules – Misc – ‘Extended Jamming – Require Addon’ in 3DEN
– Currently loaded magazine will be dropped to the ground on Magazine Detach action if there is no space in player’s inventory
– Mod can override ACE unjamming logic if forced in the settings
– Weapon from different mods may behave differently (e.g. some guns doesn’t hide detached magazine)
– For testing you can set jam chance to 100% at Addon Options
10Dozen – scripting;
hyper’s youtube channel (https://www.youtube.com/channel/UCSezUnbvCLYBXuUlPcXU_QQ) – sound;
KICKASS (Chinese, Chinese simplified translation);
EckoMoire (Portuguese translation);
Ralf (German translation)
Abogado (Spanish translation)
<EJAM Weapon Configurator> How To [github.com]
Settings overview [github.com]