The Blightwing Duchy
This mod adds a new playable Daemons of Nurgle faction to the campaign map featuring two original legendary characters and a couple of unique units together with a supplement of turncoat Bretonnian units also. The Blightwing Duchy may recruit all Nurgle units as standard but may also recruit the common folk of the land from any settlement via a unique minor building chain.
The faction begins in the heart of Bretonnia, Massif Orcal, with all kinds of enemies on both sides and very few friends. As such the early campaign can be quite challenging if you ruffle the wrong feathers so be mindful of your step. The evicted Grom the Paunch now makes his start on the coasts of Ulthuan nearby.
The focus of the faction is largely on Rot Flies and Plague Drones. As The Duke of Flies you’ll be able to field them in greater quantity and swarm the enemy while as Ghithrus Maggotkin you’ll find yourself out muscling your opposition with a number of buffs to make your buzzers into real terrors of the skies. The effects of the faction will depend on which you choose to start your campaign as however you will be able to use both Legendary Lords later in the campaign by completing a small quest that begins on your second turn.
– The two have the same starting army on the faction select screen. This however has no impact past faction select.
– There is an unexpected guest in the lord pool when playing on ChaosRobie’s The Old World map. Not sure what he’s doing there or how to get rid of him, don’t bother him and he won’t bother you.
– Some form of custom mechanic for the faction that will have you collecting souls to work towards an endgame reward.
– Personalised victory conditions.
– I don’t use any overhauls and will not be making submods for any either. Anyone is welcome to make one on my behalf, throw me a link for it and I’ll put it here.
– This mod is compatible with the Variant Selector mod allowing you to choose your Paladins’ appearances.
– This mod is compatible with The Old World, starting along Bretonnia’s mountain borders in the lowly hold of Grim Duraz.
– This mod is compatible with Immortal Empires Expanded
– Russian Translation
– Chinese Translation
– Korean Translation
– Frodo for creating RPFM
– Ole for creating Asset Editor
– Phazer for creating QtRME
– Chasslo for helping to write the code for the Legendary Lord unlock quest
– Calm&NormalTime for his texture work on the Duke’s fancy hat
– Dungeon Master for the lovely screenshots used above
– All of the folks over on Da Modding Den[discord.gg] that assisted me along the way