COXHOUND Ordnance and Ammo
COXHOUND Ordnance and Ammo is a mod designed to add depth to your Arsenal loadouts.
Formerly "Additional 40mm Ordnance Types"
Featuring Buckshot 40mm rounds, Impact Grenades, a pump action shotgun with several different buckshot shells, and many other things. This mod can be summed up as too much fun with the submunition code variables.
The aim of this mod is to add additional 40mm grenade launcher rounds, with extra additions being the Berger 50 shotgun, and several new throwable weapons.
- 100% in-house developed pump action shotgun, called the DB Berger 50 (with pump action animations)
- 22 new 12 Gauge ammo types, such as Flechette, Beanbag and Tri-ball, accompanying standard #000 buckshot and more
- Several new 40mm round options, such as White Phosphorus, Buckshot, Tracer, Mine Deploying and more
- Thermite grenades
- White Phosphorous grenades
- Throwing Knives
- Throwing Axes
- MK3A2 Concussion Grenade
- Impact Grenades
- Throwable Rocks
- Throwable Crocs (you heard that right)
- Smokebomb Grenades (have a larger particle radius than normal smokes, best used for concealment)
There are several Field Manual entries to describe the new additions, in greater detail than can be summarized here.
Additionally, every new ammunition type supports CBA Magwells where applicable, meaning you can use the buckshot ammo or the 40mm ammo in most modded weaponry.
In depth list:
- Editor placeable versions of each model
- Editor placeable versions of the 12 Gauge ammo magazines
- Editor placeable shotguns
- Scripted fatigue reduction and ragdoll effect for the 12 Gauge Beanbag rounds, with CBA Settings to compliment
- A bunch of custom particle and lighting FX for the rounds
- CBA pump-action scripting for the shotgun
- 3rnd and 6rnd versions of the 40mm rounds, for the vanilla 3GL and modded M32 Grenade Launchers
- GP-25 40mm round variants
- 1, 2, 3, 4, 5, 6, 7 and 8 round versions of every 12 Gauge ammo type added in
- Custom thermite and white phosphorous particle effects
- Custom shell ejection models for the 12 Gauge ammo types

Expect an update or two sometime in the near future, including some things from this list:
- Maybe a new round type or two, feel free to suggest some below!
- Dedicated grenade launcher primary weapon
- A Zeus-spawnable crate containing all of the round types
- Ballistics chart style Field Manual entry for Buckshot rounds (cause I’m a nerd, may not be what you’re expecting)
- Saiga-12 and AA-12 CBA Magazine Well entries, with custom magazine models
- Custom roadflares
The bulk of this mod was made within the timespan of two days, and there are a few "experimental" features, so if there are any outstanding issues, or if you have any questions or concerns, please comment below, or make a discussion thread!
Enjoy.
COXHOUND Content Pack
Features a whole bunch of new variants for vanilla uniforms, and some other things!
COXHOUND Bonus Content
It includes custom billboards, flags, more, and fursuit helmets!
COXHOUND Faction Mod
Includes a wide variety of units, such as special forces and randomized fursuit wearing units!
COXHOUND Security Essentials
Adds security camera props to your game!
Roughneck Ravens
Features several vehicle retextures!
BLACKSITE: Akula
A singleplayer horde defense style mission!
Red Skies
A singleplayer zombie survival/exploration mission!
COXHOUND Discord Server[discordapp.com]
The official COXHOUND Discord server! Feel free to join for semi-frequent modding update… updates…
Please don’t reupload this mod anywhere else, or in any other form. Other websites hosting this aren’t endorsed by us, and reuploading it to the Workshop in a modpack or reuploading to another website just prevents easy access to new updates. You’re free to use this in a Workshop Collection, however.
You’re free to use this mod as a dependency, and you’re free to look into the configs and whatnot for whatever purposes, but please don’t directly copy those configs to your own mod, to avoid classname conflicts.
Additionally, please don’t lock any bit of this mod’s content behind a paywall.