TrueLife Weapons Revision
This is a revision of the weapons based on the characteristics of their real world counterparts. The following changes have been made:
-Ranges have been adjusted based on the maximum effective range of the real weapon.
-Magazine capacities have been adjusted to match the standard magazines for each weapon.
-Damage has been tweaked. 7.62 Battle rifles have high base damage. Small intermediate cartridges like the 5.56 have moderate damage, but high critical chance because of their potential for high fragmentation (this includes the AK-74 which in the game uses 7.62×39, but actually is chambered for 5.45×39).
-Damage to objects has been significantly reduced (by 75% for most weapons). They still do plenty of damage to cover.
-Sniper rifles have long range, slighly boosted damage over battle rifle in same caliber and higher critical chance based on their precise shot placement. Semi-automatic versions have 12 degree over-watch cones and bolt action have 6 degree cones. Burst fire for SVD Dragunov has been removed as the actual weapon is semi-auto only.
-Pistol range has been reduced, but AP to fire and reload has been reduced as well making them a viable option for close-quarters combat.
-Winchester 1894 lowered damage and range, but increased critical chance.
-Ranges are base off a 1=10 meter ratio (i.e. 35 would be 350 meters).
-Damage and range is based off the cartridge the weapon is chambered for. Weapons with the same cartridge will have similar damage and range with slight deviations based on weapon characteristics/features such as barrel length (a longer barrel increases range and damage slightly) or increased/decreased inherent accuracy of a particular platform.
-Weapons reliability has been adjusted to avoid some weapons dropping from a 100% condition to unusable in a single extended battle.
*** Highly Recommend using Increased Damage Automatic Fire by Hoshi with this mod ***
This mod with the Increased Damage Automatic Fire mod make Battle Rifles and Assault Rifles relevant and pistols, battle/assault rifles and sniper rifles have more defined roles.
Mod can be added or removed without issues.