UWE – Remove Argonians
A small patch for UWE, which removes the "Reptiloid" race in its entirety. I personally found it slighlty "not Kenshi", which goes against the Roleplaying Collection I’m curating (shameless plug).
By default, UWE has quite a bit of interaction with the Argonian races included in the mod. This required a removal of multiple dialogue branches, characters, factions, squads, world events, and a couple of other instances.
Slight spoilers for my quest mod, Companion Quest: A Drifter’s Story…, or if you want to just find this settlement straight away: Squatter’s Rites, once a thriving settlement in the Swamps, now lies abandoned and forgotten, left to decay after a failed expedition. See screenshots for a small example. It currently lies abandoned in the South-Eastern corner of the Swamps, near the Burning Forest.
Place it after UWE to take affect.
Patches:
- Adventurer’s Guild Patch! – Thank you @Zy for reporting the bug!
Based on a similar mod by Metallumere, UWE – Purge Reptilians. Thank you for the inspiration and tips for this mod! The original version of the mod is effectively the same, although I completely redid it to have a "clean" foundation to build a totally separate patch, Adventurer’s Guild Patch, as well as adding additional "Roleplaying" functionality (Future quest). A patch of a patch of a patch for a mod list, if you will.
Please report any issues you find with the mod, I may have missed small interactions buried in some dialogue tree somewhere (there were dozens).
Required items:
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Universal Wasteland Expansion — Steam Workshop