DeI Legions script fix

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Author: Rhetor

Last revision: 25 Feb, 2022 at 12:08 UTC

File size: 621.57 KB

On Steam Workshop

Description:

This updates the manpower and unit cap scripts for noniac’s Roman Legions to Divide et Impera 1.3.
Use all required items from that page. Load this above everything else.

It uses the unit list from DeI 1.3, so it is compatible with that. I do not think that anything bad will happen if there are units on the list that the game doesn’t use, so you can probably also use this with DeI 1.2.8. They seem to have removed a few units between 1.2.8 and 1.3, these units might have broken scripting if you run this with a 1.2.8 setup, so I suggest using at least 1.3.
I may not be active with Rome 2 modding when DeI has its next update in the summer. But if you use this with another version, most likely the worst that will happen is that a few obscure units have wrong manpower counts. Hint: Updating these files is very easy to do with Meld-merge[meldmerge.org].

The layer-cake of mod-loading goes (optional ones in parenthesis)
(-Peregrini allies)
-Script fix
-Unit cards (here and here)
-noniac’s Legions main mod
-Models extravaganza
(-Other submods that change anything about units)
(-DeI beta’s)
-DeI main parts Steam or standalone, with lower numbers on top
(-UI mods like loadscreens)
Be aware that there might be a limit to the amount of mods you can load, which people have reported at around 30.

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Required items:

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Roman Legions for Divide et ImperaSteam Workshop
Divide et Impera Part 1Steam Workshop