Pupify
Time for some slugpup campaigns!
Allows you to play any Slugcat as if it were a slugpup. This is not a strictly cosmetic mod. Depending upon the options you will be confined to all the same limitations that slugpups usually have, such as worse speed and jump height, making the facility grounds that much more dangerous for the player. This mod does not alter save data, so it can safely be turned on and off mid-campaign.
Additional options have been included for things that I felt like some players might want. The most important thing in that category is the ability to use two hands, which is borderline necessary for some characters.
For Custom Slugcats:
This mod *should* be compatible with other slugcat mods because it doesn’t change save file data, though that also largely depends upon tools used and developer implementation.
Notes:
SlugBase: As far as I’m aware, this is completely compatible with this mod.
Dress My Slugcat: Partially works. In cosmetic mode, everything behaves normally. Outside of cosmetic mode, any changes must be in the slugpup tab of dress my slugcat.
Bugs:
Feel free to report any bugs here on steam or message me on the Rain World community discord. My tag there is @elumenix
Currently known:
– Slugpups have trouble navigating the corners of corridors while moving backwards (This seems to apply to npc slugpups as well, but you’d never notice that)
– Hunter’s first cycle acts a little bit weird in Jolly-Coop. Any player that doesn’t make it on screen during the cut-scene won’t be controllable.
Code is viewable on Github if you search for it. Steam doesn’t like me putting the link here.