Cult and Godly Leveling

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Author: Riftwalker

Last revision: 8 Sep, 2023 at 19:41 UTC

File size: 2.41 MB

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Description:

This is a work in progress I’ve been putting together

The intention is to give a bit more for you to build on the map while also allowing for choices on how you actually run the cult.

Currently just bare bones, enough that it’s useful and works so I have the systems laid out.

Features:
•Build a hideout that allows you to quickly laylow anywhere, maximum 6 profile and menace per turn when upgraded, while this does ignore the 1 turn delay of the normal laylow action the hideout itself gains the profile and menace.
•Train your agents at said hideout for a temporary buff.
•kingdoms may try to raze your hideouts if they’re menacing enough, this can be good or bad depending on whether you want a bit of destruction in that part of the world.
•Heroes may investigate or raid your hideout given their personality.
•Several Recruit-able minions

-changelog
v1.2.1 – fixed issue with showing wrong minions to recruit when going wilderness path

v1.2 – various bug fixes and balance changes that i’ve probably forgotten about (like i think making tenets only show up on the first page of the holy order if you can spent points to buy something is being released in this update, or maybe it was a previous one, who knows.)
-added the minion part of the tech tree

v1.1.4 – fixed hard lock with messages

v1.1.3 – fixed some display bugs and cleaned up the UI, should be slightly less confusing.
-INCREASED MOD COMPATIBILITY (added checks to prevent other mods doing weird things to your org)

v1.1.2 – changed how hideouts calculate their profile and menace decay, should be better at lower levels and worse above 30 or so
-fixed a bug causing laying low at hideouts to not reduce profile if menace was already at the minimum.
-fixed a bug where corrupted heroes could not use training facilities

v1.1.1 – added upgrades that allow you to choose between moving away from society or toward the city.
-updated text on the holy order screen, added a very rough tech tree outline on budget page.
-bug fixes related to heroes investigating and raiding hideouts

v1.1 – added heroes quest to investigate or destroy the Hideout
– rebalanced hideout profile, when below 20 and half hideout menace profile will slowly grow instead of shrink. (because hideouts aren’t in cities it was a bit too easy to avoid the heroes attention entirely)

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