Spooky Heroes Mod
A collection of spooky heroes for spooky month.
Adds 7 starter heroes, 1 new tech ,an 1 new module.
4 Captains
-The Count: A noblemen with a thirst for blood and violence… Mostly blood.
-The Mariner: A twisted captain with a terrifying pet.
-The Corsair: A undead pirate with his skeleton crew.
-The Invader: A commander that is out of this world.
2 Governors
-The Cursed: A Doctor suffering by a mysterious affliction that science cannot cure, only delay the effects.
-The Reanimated: A curious creature that holds the secrets of life and death.
1 Other
-The Pharaoh: A ancient king that walks between the lands of the living and the dead.
(note: the Pharaoh switches between a Captain an a Governor.)
New Tech and Module
Research Alchemical Reanimation to gain the Reanimator’s Lab and create an army of reanimated corpses.
(note: select the The Reanimated to gain this technology at the start)
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Hope you enjoy this spooky mod I made for spooky month.
Please let me know if any bugs or issues come up that I need to fix.
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New updates:
-Added the The Invader
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Known issues:
-Minor issue with the Pharaoh:
When switching from a Governor to a Captain while assigned to a city the Pharaoh appears to remain in the city with his Governor bonuses still active. Assigning the Pharaoh to a Airship or Landship seems to correct this, and I assume if a player wanted they could just let the Pharaoh stay in a city to continue to gain his Governor bonus instead of useing him as a captain.
Gonna leave this as is for now, as it doesn’t appear to brake the game, and feels more like a feature than a bug.