Units Naval Flavor – Masema
Naval units can now be recruited into armies, will work as all other units but will use thier own ships instead of transport ships if the Army heads out at sea.
Advantages:
– Naval Units recruited in armies will have better ships, to protect the rest of the army
– Lights Naval units larger number of men then there land counter part
– Don’t have seasickness
Disadvantages:
– Cannot be upgraded
– Upkeep and cost are higher
Other Features:
– Vandals are have a very good roster when they have access to naval units
– Saxons and the Norse will gain naval dominance in the north
– All units here will be enabled in Custom Battles aswell (for land battles)
(All units units are unique entry with own stats etc. often with added example: Sassadid Archer Marines, Ostrogoth Archer marines)
*format: – Name Of Unit (Number of men)
Alani:
– Light Boatmen (200)
– Chosen Alani Naval Archers (100)
– Chosen Boatmen (160)
Celtic:
– Berserker Marauders (80)
– Light Boatmen (170)
– Chosen Marauders (140)
– Elite Marauders (140)
– Marauders (140)
Picts:
– Pictish Berserker Marauders (80)
Desert and Sassanids:
– Boatmen (180)
– Naval Hurlers (100)
– Light Boatmen (200)
Desert:
– Assault Corsairs (180)
– Corsairs (180)
– Heavy Corsair (180)
– Corsair Boatmen (180)
Sassanids:
– Elite Archer Marines (100)
– Elite Heavy Marines (120)
– Elite Light Marines (200)
– Archer Marines (100)
– Bowman Marines (100)
– Light Marines (200)
– Naft Marines (80)
– Slinger Marines (100)
Germanic All:
– Chosen Germanic Boatmen (140)
– Chosen Germanic Naval Archers (100)
– Germanic LIght Boatmen (200)
Franks:
– Frankish Marines (160)
Goths:
– Gothic Marines (160)
Ostrogoths:
– Elite Archer Marines (100)
– Archer Marines (100)
Visigoths:
– Crossbow Marines (100)
– Elite Marines (120)
Vandals:
– Chosen Marauders (160)
– Elite Archer Marauders (160)
– Elite Marauders (160)
– Bow Marauders (160)
– Heavy Marauders (200)
– Light boatmen (200)
– Light Marauders (200)
– Marauders (200)
Norse:
– Chosen Marauders (160)
– Elite Marauders (160)
– Berserker Marauders (120)
– Heavy Marauders (+Saxons) (140)
– Light Boatmen (+Saxons) (200)
– Light Marauders (+Saxons) (200)
– Marauders (+Saxons) (160)
– Bow Marauders (100)
Saxons:
– Elite Marines (160)
– Royal Marines (160)
– Bow Marauders (100)
Romans:
– Bowman Marines (120)
– Heavy Marines
– Light Marines (200)
– Skirmisher Marines (100)
Weastern Roman Exlusive:
– Elite Heavy Marines (160)
– Light Marines (200)
– Ballista Marines (100)
Eastern ROman Exlusive:
– Byzantine Archer Marines (100)
– Elite Byzantine Heavy Marines (140)
– Byzantine Heavy Marines (140)
– Byzantine Marines (140)
Slavic:
– Archer Marauders (100)
– Bow Marauders (100)
– Bowman Marauders (120)
– Chosen Germanic Boatmen
– Chosen Germanic Naval Archer (100)
– Light Boatmen (200)
– Light Marauders (200)
– Marauders (100)
Missing features:
– Some balancing and tweaking
– Germanic units many are missing aswell as celtic.
*Mod Compatible but may be unbalanced with radius and other mods
*Feedback and suggestion are welcomed
Looking for: Bug and Unit unbalanced reports