Divide Et Impera (unofficial) submod – Classical Empires: Total Combat Overhaul
Let’s cut to the chase:
Are you tired of having the best mod in Total War ruined by the cryptic, buggy and broken AI? Tired of having your dreams broken when even the most knowledgeable modders scratch their heads at how to fix the AI not being able to effectively respond to your maneuvers? Is hammer and anvil so easy that you barely have to try?
FROM NOW ON, NO MORE.
With the help of an anon modder, Prometheus, whom really hates the spotlight but loves to work, we created a Battle AI that fixes almost all critical bugs, and completely changes the game experience for the better!
Meta level:
– AI uses formations, and redeploys efficiently: no more easy exploit where a quick maneuver confused the AI and ruined their battle formation
– AI recognises terrain consistently: tries to take the high ground systematically
– AI systematically recognises, counters, and initiates flanking and rear maneuvers
– AI utilises all unit classes effectively, based on their nuances (light horse vs medium vs heavy vs shock, for example)
– AI protects their general, but will send them in to battle and not let them isolate 9/10
– Cavalry will stop being suicidal at least 50% less than before
– Siege behavior and pathfinding has been noticeably improved. AI will even attack multiple points when available
Individual
– Units have their own "AI" which is created through scripts and new animation sequences that lead to units acting like individuals
– formations engage each other in incredibly dynamic ways, and numbers really count. Units will get isolated and broken into in ways that never happened before (see image 3, the Indian levies vs the Persian Sparabara, notice how there are pockets of fighters, groups small, large, created organically during the fight)
Database Changes
– Ammo has been decreased significantly, to incentivize smart missile usage, and make logistical upgrades more valuable
– Overhauled fatigue to increase combat and shooting fatigue, and increased the penalties from fatigue. But recovery rate has been increased as well: CYCLING UNITS THAT ARE TIRED IS NOW NECESSARY IN A TIGHT BATTLE
– Overhauled ground effects from mud, snow, forests, etc
– Increased projectile speed and damage slightly
– Morale overhauled to have units begin to rout at around 50% casualties, to reflect the reality that seeing half your comrades murdered is the most obvious indicator things are not going well
Many more small changes too, that add up to an incredible battle experience, that we all have been waiting for so long! We are proud to give this to the community! Some bugs are to be expected, but so far none game breaking. Please report on DEI submod discord
Highly recommended to be run alongside the Campaign Submod
Required items:
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Divide et Impera (unofficial) submod - Classical Empires: Campaign Overhaul — Steam Workshop
Divide et Impera Part 1 — Steam Workshop
Divide et Impera Part 2 — Steam Workshop
Divide et Impera Part 3 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.