Faction Auto Limiter

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Author: ShadeMonger04

Last revision: 29 May, 2024 at 05:18 UTC (1)

File size: 1.17 MB

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Description:

Have you ever started a new game, gotten to the world render and wondered, "Wait… that faction wasn’t there in the creation menu?"

That’s most likely because of the maxConfigurableAtWorldCreation tag. Some mods don’t use it. This leads to the creation menu missing some factions(it’s a little random, but all missing ones in my experience miss this xml tag).

This mod implements the tag into factions that should need them, allowing you the player to decide if you want them in your world.

Should not affect any faction that already has the maxConfigurableAtWorldCreation tag such as, default vanilla factions, properly made modded factions, the fallen empire and any mod with similarly limited size factions.

Currently causes the hidden Mechanoid and Kingdom factions in Vanilla Expanded to be in the world creation list [needs citation for 1.4-1.5]. I don’t intend on changing this and anyone who disagrees can modify the code if they want.

This mod should work in any game version that uses the maxConfigurableAtWorldCreation tag inside factionDefs.

Heavily inspired by the Scorpio SOS2 EVA autopatcher.

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Revisions:

Old revisions of this mod are available below. Click the link to download.