Better starting army

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Author: Kairos

Last revision: 22 Dec, 2025 at 21:30 UTC (1)

File size: 350.53 KB

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Description:

Updated for Tides of Torment

This mod completely changes the starting army. Stronger units are provided, often themed to their lords, and from different DLC. I tried to make the armies diverse, focusing on different units. It also works for AI. The Deamon Prince of the Demons of Chaos also has an updated army. For this to work, you need to change the name until you see “Jager”.

The mod is made as a script, so it works with MIXER – Mixu’s Unlocker and other mods that change the startpos. Be careful. In the faction selection menu, the starting army displays the original. You can see the new units in the pictures and, of course, after the start of the campaign.

Works well with mod that adds stronger garrisons to settlements. That’s where you’ll need units like this. Army upkeep has increased, so to improve the economy at the beginning of the game, you can use mods that increase the background income. For example, up to 4000 or 5000.

It should be compatible with almost all mods.

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Revisions:

Old revisions of this mod are available below. Click the link to download.