Cheat Genes

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Author: antisocialian

Last revision: 24 Jul, 2025 at 11:36 UTC (2)

File size: 822.69 KB

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Description:

Some cheaty genes to let me make crazy xenogerms.

This could really screw up your save by changing pawns in weird ways. BACKUP SUGGESTED.

I haven’t taken the chance to test this other than minor testing to change the flag for being supported on 1.5 and then loading a dev test to see it didn’t crash when someone gets one of these genes.

There may be some tweaks to the numbers, I don’t remember what I had changed when i was last playing. I was trying to lower things to not fill you map with wood/steel/etc when you gather resources once with the GOD gene.

Don’t add the Technomancer gene until AFTER becoming a mechanitor and adding the mech upgrade chips(remote repair, repair probe, remote shield, band node, control sublink)!! game freezes and crashes if you have the gene first. Bandwidth had to be limited to less than 999,999 like the rest of the stats as the game can’t draw that many things in the bandwidth widget on the HUD.

Kraltech resistance should be working, I don’t use that mod nor know how best to test it.

God gene is ridiculous, it’s supposed to be. I suggest not letting pawns with the God gene harvest/mine/butcher as they will overload the game with objects on the ground. may even need a stack mod to help compensate.

https://github.com/antisocialian/rimworld_cheatgenes

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Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
Revisions:

Old revisions of this mod are available below. Click the link to download.