Culture Unit Makeover TA – Rise from Ruin Update
1 – The mod will now require to be in the end of your load order. (To ensure as little conflict as possible)
2 – Faction builder will have a new caveat, you cannot leave any unit in the 1st Basic option, they will become floating heads in the preview and during the game. (You will notice once you load in)
3 – The mod will now require to cast a free minor transformation during the game, or select a free Form Trait to apply the changes. (This duo functionality was implement with help from Von Schnitzel)
4 – The only way for the AI to have custom outfits will be with the free Form Trait. (If they have custom outfits and no trait, they will have overlaid outfits)
Im sorry to have all these new annoyances, but this is the only way to keep it alive, unless Triumph can help us out in the future.
This mod adds several new options of outfits for the base core units of each culture using Chickensmasher’s Culture Unit Makeover logic (With his blessing this mod is Stand Alone and no other mod is required).
The idea is to have options to mix and match and make any thematic factions you can create with base tomes, right now i feel confident that most are covered, but if you have a unique idea that feels lacking, let me know.
DISCLAIMER – To fix an issue with the Reaver Culture (and other closed helmets), most base forms will have a version without a helmet, the OG look will be available as an additional option.
Leaders on the examples were build using separate cosmetic mods.
Von Schnitzel’s version: https://steamcommunity.com/sharedfiles/filedetails/?id=2991355200
Potatoes by Chicken’s https://steamcommunity.com/sharedfiles/filedetails/?id=2979107248
Revisions:
Old revisions of this mod are available below. Click the link to download.