Kehecks Sitting Ducks

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Author: Keheck

Last revision: 24 Sep, 2023 at 21:29 UTC

File size: 119.81 KB

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Description:
About

Have you ever wondered how your units were able to still miss enemies when they were stunned or disoriented? Well so have I, so I made a mod that makes hitting mentally impaired and controlled units easier.

Disoriented units confer +10 aim against them and have their base defense effectively reduced by 10%
Stunned units confer +15 aim against them and have their base defense effectively reduced by 20%
Mind Controlled units confer +20 aim and have their base defense effectively reduced by 100% only to units on the team of the mind controller.

All the values can be adjusted in the file "XComSittingDucks.ini". You will also find two values at the bottom, they don’t do anything (yet?).

The code is available on GitHub [github.com]

Configurability

This mod is designed to be highly configurable. Here’s what you can configure

  • Every included status effect’s bonus (aim, crit and defence penalty)
  • Wether MC grants aim bonus to everyone or only the caster’s teammates (off by default)
  • Whether status effects should give a "Good Angle" bonus on partial flanks (on by default)
  • Whether MC ignores cover (off by default)
  • Whether enemies have to be flanked to give full bonus (overrides Good Angle Bonus when true) (on by default)

Be aware that ADVENT gets the same bonuses, so Stun Lancer got ever so slightly more intimidating! (Thanks to Mr. Cliosta for pointing out the question)

It is recommended to play this with mods that give ADVENT more ways to stun or disorient your soldiers

Compatibility

This mod does not override anything, and only adds an invisible passive ability that convers these bonuses against affected units, so it should be compatible with pretty much every mod.

Should be compatible with non-WotC (citation needed)

Version History
  • 1.1 (Current)
    • Added small crit bonus to affected enemies.
    • Status effects now give a "Good Angle Bonus" the closer a unit is to getting flanked.
    • By default, the full bonus now only applies if the unit is flanked.
    • Added the option to have MC ignore cover (off by default)
    • Source code released on GitHub [github.com] 😀 (Note: The branch "release" will have the source code of the current release. The branch "indev" will have the code I’m currently working on)
  • 1.0: First release
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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen