The River Delta Redux

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Author: Grimdanfango

Last revision: 4 Dec, 2016 at 20:09 UTC

File size: 17.94 MB

On Steam Workshop

Description:

Update (11/12/16):

I had completely missed the fact that neither Goods Factory generated on the map.
Both should now appear.
Apologies to anyone deep into a playthrough on this map!

I’ve also published a cropped version of the map for anyone who can’t get Experimental Map Sizes to work:
http://steamcommunity.com/sharedfiles/filedetails/?id=816731667

Update (04/12/16):

After a bit of playtesting and feedback, I decided to release a "Redux" edition of the map.
– The river and coastline are unaltered, but I’ve tried to make more of the hilly regions accessible and useful, where before some areas were really just wasted space. Hilly areas should be more interesting now.
– I’ve also bumped up the number of towns to 12, and adjusted most of the industry placement, hopefully to give a little better flow to cargo in the late game.
– Lastly – while the river is the exact same dimensions as before, it is now shallower, so low bridges across it shouldn’t cost millions any more.

– Additionally, the tree settings I’ve used for the updated screenshots are:
forestLevel = 0.65, forestDensity = 0.8, singleDensity = 5.0, treeLine = 400.0

Original description:

A slightly-larger-than Large (294km²), 14x21km (2:3 aspect) map.
– As such, this will require "experimental map sizes" to be enabled.
– Open C:Program Files (x86)Steamuserdata<your user number>446800localsettings.lua
– Change experimentalMapSizes = false, to experimentalMapSizes = true,

A mighty river winds between foothills before breaking out into a flood plain and flowing into the sea. The coastline sweeps around two sides of the map, and into a couple of natural harbours. The entire coast and river system should be navigable by ships.

Since "The Mountain Pass", I’ve gotten a bit better handle on how industry chains flow, so this map should hopefully provide a steady increase in challenge, rather than the brick-wall challenge of my first map.
The more basic industry chains should be easier to set up, and the industry placement gets more challenging as you bring in the more complex chains.

The overall geography should be far more balanced than in "The Mountain Pass" too – there are still plenty of hills, cliffs, and mountains, but there’s also plenty of relatively flat lowland between them. I think I probably overdid the hills a bit before, so I’ve tried to create a far more balanced map this time around.

As before, please feel free to post links to any tasty screenshots – I enjoy seeing what people make with my maps 🙂