Hazardous Reactors

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Authors: Foxtrot39, Ghostsheet

Last revision: 22 Oct, 2023 at 04:43 UTC

File size: 10.25 MB

On Steam Workshop

Description:

Updated for 1.0

Avaiable patches down in the description

Supported languages FR/EN ; PTBR/RU currently outdated

Github link if anyone want to contribute

https://github.com/Foxtrot39/Hazardous-reactor-main-mod

FAQ/troubleshooting and patches in the mod description read before asking

Content & description

This mod aims to overhaul nuclear reactors by making them a lot more dangerous to operate, somewhat like ITA tried to do but I found the reactor aspect somewhat lackluster, this mod I made is aiming to remedy this

-Reworked reactor, with custome meltdown events and repair failure effects

-New afflictions

-Reworked radiation

-New items

PSA

The mod make reactor room dangerous, if the sub use it as a sort of crossroad it will cause serious issues as when it gets damaged it will quickly irradiate anyone without adapted protection

Avoid adding the mod mid campain, fuel rods needed mod specific container to be stored

Fuel rods are inert until placed in reactor

Not suited to be used with bots as they can’t handle rods without causing fire,and burning themsleves to death, everytime, you can bypass this issue by ordering them to not interact with the reactor at every round start.

Reactor operating manual : this is the ingame manual, spawn in cabinet and can be bought at any station.

The manual doesn’t update itself, decon and recraft it to update it

Due to some mechanics all reactor are standardized to explode after overheating 60s, upgrades do NOT change this.

Detailed mod info here, due to steam blocking Google doc link copy paste it in your browser directly

https://docs.google.com/document/d/1hIkECTNdNHFigStPyrIsGRvook07WmLUKbe4n-HS3E4/edit#heading=h.rukg85h6soll

FAQ/common troubleshooting

Q: Why are my junctions continuously breaking in seconds?

A: You have a heated fulgurium rod or one of its variant outside a container somewhere on your sub

Q: How do I safely repair the reactor as it randomly blow up in my face?

A: Standard procedure is as following :

If reactor is still in overall good condition with a engineer Hazmat suit :

1.Turn off reactor and wait until its lights are out => reduce repair failure to 0%

2.Repair reactor

If reactor is badly damaged wear a diving suit (PUCS grants high resistance) and stack with a hazmat suit and iodide potassium before proceeding as usual to prevent getting instantly fully irradiated/contaminated

Q: Why can’t I store fuel rods anywhere?

A: Fuel rods, in order to work like I intended, are restricted to a few containers only due to coding restrictions : fuel transport crate, EK fuel truck and the single unit fuel carrier.

Note the last item allow you to store rods in any container accepting toolbelts

Q: Why can’t I craft the warhead?

A: The rods needs to be above 50% condition, the game doesn’t handle minimum condition requirement above 0% so it doesn’t tell you.

Q: Why can’t I use ruined oupost reactors with fuel rods other than uranium/thorium?

A: Station reactor while playing can’t be affected by override even if the reactor used is overriden. Beacon stations on the other hand do work with them.

Q: The mod is working but I can’t repair the reactor before radiation leaks start to go out of control, why?

A: The game since the modding refractory update save the repair section of the reactor in the sub file, wich bypass my override and make it default to vanilla value

Q: Why is reactor not working with fuel (fission gauge bar totaly red)?

A: Improper installation of Lua for barotrauma, after activating Lua:

-Host a game

-In lobby open console (F3) and enter "install_cl_lua"

-A text box should tell you to restart the game to complete installation

Compatibility patches/infos

EK mods : all diving suits compatible by default

EK dockyard (reactors & diesel engine) : to be done

Baracraftable+ : compatible

Visual variety pack :

https://steamcommunity.com/sharedfiles/filedetails/?id=2564921308

Enhanced armement patch :

https://steamcommunity.com/sharedfiles/filedetails/?id=2912049119

Neurotrauma : patch avaiable to make the direct damage components relevant again (visual variety pack reactor error can be ingored if not used, just didnt want to make more patches than necessary)

https://steamcommunity.com/sharedfiles/filedetails/?id=2655920928

BAO : now defacto compatible due to it being a core package

ITA patch: (Only prevent to obtain incompatible item for now)

https://steamcommunity.com/sharedfiles/filedetails/?id=2724006781

Dynamic Europa pirate mission crash on loading error

https://steamcommunity.com/sharedfiles/filedetails/?id=2986444948

Real sonar suit contamination immunity patch

https://steamcommunity.com/sharedfiles/filedetails/?id=3065170009

Special thanks to

Baro modding discord and all the people who gave me small bits of help here & there

Jlobblet for proof reading my dump of a code more than once and teaching me some xml basics

ITA mod team, due to my fuel rod system being basically the same as theirs without workarounds I can use to avoid plagiarism I can’t take credit for that work

Pунᛟльв helping me with a rather big flaw with the reactor

MasonMachineguns & Da_Morgan for ideas and bug reports

Krzeszny for the mod frontpage image

Geraiz for critical volatile rod sprite

The Ninja Scout for helping me to fix stuff

EK mod series author, due to lack of communication to report bug I integrated some assets into the mod : incendium rod and fuel rod truck

Hellcats server members : bug report & feedback

Milord for continuous feedback and suggestion

Polaris for Brazilian Portuguese translation

gamerice4 russian translation

Evil Factor help with Lua

Ghostsheet helping with lua based code addition & other stuff

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Required items:

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Lua For BarotraumaSteam Workshop