MIM – WH40k Weapons
Standalone weapons mod from MIM – WH40k Factions. Gives bunch of weapons for Loyalists, Traitors, Genestealer Cults and Necrons.
Change the value, save and load the game, then you’ll get updated accuracy. This may not include some Melee weapons that has ranged attack.
Same as Miniatures, there are four types of ranged weapons – Pistol, Rapid, Assault and Heavy. Pistol can be, if you use duel wield mod, duel wielded, Assault weapons have move speed bonus of 25% while Heavy weapons have penalty of 50%. Rapid weapons currently have no concept yet.
Melee weapons are basically categorized as 1H or 2H – 1H weapons has x * 1.x multiplied damages from their vanilla counterparts – like chainsword, which has damage characteristic of 1, has same damage amount with Long Sword, while Khornate Eviscerator, which has 2 and (looks like) 2H, has Long sword * 1.2 * 1.5 (2H weapon multiplier) damage amount.
As it is named. Currently including 280+ new melee & ranged weapons, including redundancy across factions.









This ability will be disabled if Combat Extended is enabled.

This ability will be disabled if Combat Extended is enabled.
This ability will be disabled if Combat Extended is enabled.
Will not be displayed as weapon ability but gives below pawn ability instead.
Please note that this one has slightly lower possibility. Other 15% comes from 10.0 out of 60.0, while this one comes from 1 out of 6.
Only available for Las / Beam / Gauss weapons. An attack from a weapon with this ability will penetrate all pawns on the shoot line.
Equip below magazine pouches with corresponding guns give your pawn additional gizmo when drafted. Click each gizmo will change the attack type – some may change requirement of Line of Sight or bullet flying type.
You can check inspection string or item descriptions for which one has compatibility with which guns.
Any pouches require magazine pouch (IM) research on Imperim (MIM) tab.
Changeable projectile functions will be removed if Combat Extended is enabled – still, pouches give carry capacity bonus as well as small carry weight / bulk bonus to wearer.







Special-issue ammo




Special-issue ammo


Mobile mortar can be crafted at fabrication bench once Mortar and Heavy Weapon (IM) research has done.
Mortar shells
- Explosive Shell (default)
- Incendiary Shell
- EMP shell
- Smoke shell
- Firefoam shell
- Tox shell (requires Biotech)
Most likely a built-in abilities for weapon or wargears.

Will be removed if Combat Extended is enabled.









This mod adds caravan / settlement traders for each sub factions, as well as orbital traders, who sells certain weapons, books and apparels (apparels only available if you enabled sub faction mod). Also, they will buy certain items from this mod.
This mod provides full set of ammo with its own researches to unlock. If you enabled Combat Extended, you can see new research tab of CE Ammo (MIM).
This mod contains shotgun patches for proper shotguns mod.
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Required items:
Click the title to search on this site.
Harmony — Steam Workshop
MIM - WH40k Core — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.