Resurgent Gunpowder: Harder hitting guns and crossbows for the Empire and Dwarves
Tired of your gunpowder units and crossbows just being cut price versions of elven weapons; this mod makes them into powerful weapons in their own right.
This is a very simple mod that makes the following changes:-
Handgunners And Thunderers
Range changed to 165.
Damage increased to 25 (20 AP and 5 non AP).
Crossbows and Quarellers
AP Damage increased to 6 to differentiate them from longbows.
Outriders
Added in the multishot (x3) rule.
Mortar
( Please note that the changes to the Mortar have been shifted to a seaparate mod, you can find that at: https://steamcommunity.com/sharedfiles/itemedittext/?id=1545008369 )
No changes to RoF in order to account for the Rate of Fire bug that already substantially increases the time between shots for these units.
Update 1:
Pistoliers and Free Company
Gave their Pistols the same stats and range.
Pistoliers: Damage changed to 18 (12 non AP and 6 AP), Range increased to 90
Free Company: AP increased to 6 from 2
Please note that this only changes the ranged weapons for the Pistoliers; for buffs to their survivability and melee, please use the following (compatible) mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1543857768
Update 2:
Removed the changes to the Mortar and shifted them to a separate (dedicated) mod: https://steamcommunity.com/sharedfiles/itemedittext/?id=1545008369
Notes
1. Changing the RoRs (Stirland’s Revenge and Silver Bullets) seems to cause a crash. I’ll try to change them in this mod later or make a different mod for them.
2. Not compatible with True Gunpowder: Better Gunpowder and Crossbows for the Empire and Dwarves
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Mortal Empires