New plantations use fertilizers and tools
A long overdue update!! Updated for 1.9
It retains the same simplicity as the original Mod, and the differences are:
Added the same automation to all plantations, including vineyards.
While maintaining the profit ratio of the original mod as much as possible, the fertilizer consumption input and output of the fertilizer production method in the building are reduced, which should help alleviate the original Mod’s excessive demand for fertilizer and product output. This also reduces the per capita output value, but it should be acceptable. In the final production mode, the per capita annual output value of coal is 27, and of oil is about 33.
I did not modify the code structure, so it maintains the same compatibility with the original Mod.
Compatible with all mods that do not involve plantation (including vineyard) production methods.
Supports English, Chinese, Japanese and Korean
Leave a comment if you have any questions.
Mods I made:
New More State Traits
We Need More Ways to Transport!
Make My Railway Profitable Again!
New Convenient Building Categories
New plantations use fertilizers and tools
For those who want their own language localisation, please provide translations of the following English words in the comments and I’ll add the corresponding localisations.
"Tool Self-sufficiency"
"Fertilizer"
"No Fertilizer"
"Soil Enriching Farming"
"Fertilization"
"Chemical Fertilization"
"Harvesting Process"
Revisions:
Old revisions of this mod are available below. Click the link to download.
