Growing Zones +

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Author: BabyLettuce

Last revision: 19 May, 2024 at 20:59 UTC (4)

File size: 988.28 KB

On Steam Workshop

Description:
I plan on returning during June-July to add more functionality to the mod; turns out medical school makes it hard to continue mod development!

PLACE BELOW ALL OTHER MODS THAT ALTER FARMING/GROW ZONES!
Updated for 1.5! Please report any bugs in the comments

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Finally, growth zones get increased functionality!

This mod adds a bill system (similar to the one found in crafting stations) to vanilla growing zones, allowing automation of growth zones!

Currently, you can set plant growing bills to :
– Grow plants forever
– Grow plants until you have X of said plant
– Grow plants until you have X amount of edible products

The mod also adds a toggle that determines whether colonists should cut/sow over already sown plants when the zone’s plant-type changes. No more pesky cutting of nearly-grown plants when you decide you’d rather have corn instead of rice!

In my testing both auto-cut blight and mods that add additional plants have ZERO compatibility issues with this mod!

This mod is fresh off the press, so please report any bugs directly in the comments section at the bottom of the page. Additionally, if you have any recommendations about other ways you would add on to the vanilla "growing zone" system, feel free to let me know about them 🙂

PLANNED (in order of priority) :
– continue fleshing out the details menu for bills
– (somehow) make this compatible with hydroponics "zones"
– create a "custom plan" bill, that lets you determine where and what plants are grown on the zone’s grid
– test more compatibility

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.