[SP]Survival, Evasion & Escape 2.0. Tanoa
Vehicles added! Every 500 square meters, in open fields or by the side of the road, there is one vehicle with half a tank of gas and a 10% chance of spawning. On average there will be 10-12 vehicles spawning in this manner.
Single player mission. You start the mission in a free fall, having been just shot down behind enemy lines. Your starting equipment: a bottle of water, a can of salmon, a pistol and one clip. You have to search buildings for equipment and food. Loot has a chance to spawn in every building in Tanoa BUT loot will not be in every building. Please refer to the loot spawn example picture in this missions description for a better understanding of loot spawning and distribution.
To escape Tanoa you need to commandeer the local druglord’s personal plane. However, two things stand in your way: You don’t know where it is and it has a 10 digit alphanumerical lock. You need to collect 10 cyphers to unlock the plane and to know its location.
There are 206 areas of possible enemy presence with three factions controlling different areas: Syndikat paramilitary, CSAT pacific infantry and CSAT pacific vipers. Enemies have a chance to spawn as house sentries or roaming patrols in every area BUT house senties and/or roaming patrols will not be in every area. Please refer to the hostile areas example picture in this missions description for a better understanding of areas of possible enemy presence.
You will be Hunted during the course of this mission. A group of three soldiers will spawn every hour and move to your position to engage you. If you kill them, another group will spawn an hour afterwards and so on. If you out run them or hold them off for thirty minutes they will runaway. Another group will spawn an hour afterwards to try again and so on. If they kill you, another group will spawn an hour after you respawn to try again, and so on. Please refer to the search parties example picture in this missions description for a better understanding of the search parties.
Scripts running in this mission:
Enemy Occupation System by BangaBob, edited by Twiznak
http://www.armaholic.com/page.php?id=20262
This script randomly spawns units in buildings and on patrol, in a given area. Each time the player moves to be within a certin distance from that area, enemy units will spawn in a new random location. In this case, the distance is 750m. This randomization of spawn locations ensures that no two engagements will ever be the same.
Loot System by BangaBob, edited by Twiznak
http://www.armaholic.com/page.php?id=25668
This script randomly spawns weapons, attachments, items, clothing, vests and backpacks in and around every structure on a given map. The probability of loot spawning can be adjusted as well as the items that spawn. Loot can spawn anywhere, but because of probability conditions and randomization loot will not be everywhere.
Simple Wave Spawn Demo by big_wilk, amended by Twiznak
https://www.youtube.com/watch?v=33cWZPP9qdo&feature=youtu.be
This script will spawn a 3 man unit, in a random position, 500m from the player, every 60 minutes. That 3 man unit has a search and destroy order with the player’s position as a waypoint. This waypoint’s position is updated every 2 seconds. If the player kills the unit, they will respawn in the same manner in 60 minutes. They will give up the fight if they cannot kill you in 30 minutes and will be deleted. When the player dies, the 3 man unit is deleted from the game and will be respawned in the same manner every 60 minutes. There are 100 waves of 3 man units that will spawn. If players defeat all 100 waves, they deserve a break.
TAW View Distance Script by Bryan "Tonic" Boardwine
http://www.armaholic.com/page.php?id=19751
This script allows players to adjust their multiplayer view distance, While in game. Available at anytime during the mission through player actions using the scroll wheel.
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
Kurt's Survival System (KSS) — Steam Workshop