Arkhir’s Mk 1 eyeballs

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Author: Arkhir

Last revision: 5 Aug, 2015 at 20:40 UTC

File size: 26.62 KB

On Steam Workshop

Description:
This addon requires CBA_A3
What does it do and why?

It’s a simple mod that adjusts your objectViewDistance dynamically, based on your current field of view.

I was frustrated that I had to manually readjust my objectViewDistance when I wanted to observe something that was far away.

How does it work?

It analyzes your current zoom level and adjusts the objectViewDistance based on it. Default zoom (0.933…) is going to render your default objectViewDistance setting, while focused eyesight (default hold right mouse button, 2.8 zoom) is going to increase it a bit, etc.

The effect maxes out by setting your objectViewDistance as high as your viewDistance setting is while the zoom reaches 34.98x (12x in-game – default binoculars at full zoom).
That means you can see stuff that is really, really far away, which is useful if you’re doing anything that requires this perk, be it long ringe sniping or tank-on-tank combat.

Transition is as sharp as you want it to be. It’s going to be very mild if your oVD is ~= to your total vD, it’s going to be very sharp if your oVD is << than your vD.

Worried about FPS drops?

You shouldn’t be. The way ArmA processes objects rendering is related to your FoV. High zoom equals narrow FoV, so despite your objectViewDistance being set as high as your total viewDistance setting is, you shouldn’t encounter noticeable framedrops. It goes back to normal when you leave zoomed-in view.
I haven’t noticed any FPS drops (matter of fact, I’ve encountered an increase while in optics), but weaker PC platforms *might* encounter FPS drops, especially when the LODs are changing, or when leaving the zoomed in view.

Disclaimers

This mod is released as-is. I’ve made it mostly for myself, but I might update it on my own convenience. I have some plans for it, but I can’t promise I’ll update it regularly.

Known issues

– cannot edit oVD while in-game, only in menu
– oVD setting is stuck at the set level after closing your game while in zoom (dying and then closing should work just fine)

Released under GNU-GPL license.

Mirrors:
Steam Workshop
Armaholic[www.armaholic.com]
WithSix[play.withsix.com]

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CBA_A3Steam Workshop