Cannons Pack Ricochets and Penetrations

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Authors: Questionable Mark, Heterty

Last revision: 15 Apr, 2024 at 13:26 UTC (2)

File size: 1.07 MB

On Steam Workshop

Description:

Cannons Pack Ricochets and Penetrations Addon.


THE MOD ADDES THREE NEW GUNS, BUT YOU MUST INSTALL THE REGULAR CANNONS PACK

МОД ДОБАВЛЯЕТ ТРИ НОВЫЕ ПУШКИ, НО ОБЯЗАТЕЛЬНО УСТАНОВИТЬ ОБЫЧНЫЙ КЭНОНС ПАК


Videos in Russian about this mod:(u can use subtitles)

https://youtu.be/3U-BDA4Cpbo
https://youtu.be/h25sNP1Jy_A


Ricochet Developers:

Scripts:
Heterty(All new scripts, Rus/Eng/Ger translation, General development, etc.)
Questionable Mark(Help with Raycasts, made a base for mod)

Logic:
Sporling, Alevirex(Partially maths formulas)

Other:
Driver(Polish translation)


Penetrations and shrapnels developers:

All:
Heterty

3d models of shrapnels was taken from the Machine Gun Pack mod


Info:

Minimum projectile force to ricochet – 76 m/s(don’t forget about speed loss)

Ricochet Chance(0-1)
A given number makes the chance of a ricochet which depends on the angle and randomness.
Ricochet Angle
Minimum ricochet angle (large)

Expl.lvl falls with distance
This logical parameter allows the explosion level to decrease with distance
Expl.lvl falls with angle
This logical parameter allows the explosion level to decrease with angle
HEAT mode(new)
If enabled, the release of fragments or explosion will occur immediately after passing the first line of blocks/elements

Coef. Expl. Lvl fall with distance
This coefficient is the cosine of the specified number, and affects how much Expl.Lvl drops with distance
Coef. Expl. Lvl angle fall
This coefficient is the multiplier by which the drop in armor penetration due to the slope of the armor is multiplied.
Shell normalization
The entered parameter is the angle by which the projectile rotates when penetrating towards the armor.

Penetration
The indicated value is how many blocks the projectile is capable of penetrating (do not forget about the loss of explosion Lvl)


Shrapnels

Spawn shrapnels after expl.
This Boolean parameter enables or disables the creation of fragments after an explosion
Smart shrapnel rotation
This logical parameter makes it so that fragments bounce off on all surfaces except blocks, and fly inside when they see blocks

Shrapnels count
Number of spawned fragments
Shrapnels speed(m/s)
Fragment speed (with slight spread)

Shrapnels damage
Damage to unit or character from a fragment
Shrapnels spread(degrees)
Scattering of fragments, without turning on the "Rot. shr. against the surface" it is better to set the spread to 360

Exp. lvl. before shrapnels spawn
The explosion level of the explosion before the fragments spawn (the effect is determined depending on the radius)
Exp. rad. before shrapnels spawn
Explosion radius of the explosion before the fragments spawn (the effect is determined depending on the radius)

Min. proj. speed to spawn shrap.
Minimum projectile speed for fragment spawning
Min. proj. speed to penetration.
Minimum projectile speed to penetrate


All questions about mod – Discord: heterty

Send bugs to Discord Server:
https://discord.gg/m5KkGqYxpX

Funding – Project Overloaded.
Discord: alevirex

Download
Required items:

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Cannons PackSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.