Food Wealth Rebalance

If you liked this item, please rate it up on Steam Workshop page.

Author: Codi

Last revision: 30 Nov, 2023 at 07:00 UTC

File size: 55.3 KB

On Steam Workshop

Description:

A food wealth rebalance mod, to mitigate the need of colony wealth management.
Also reduces wool’s flammability to reflect realism
(170% -> 110%, cotton is 120%, leather is 100%).

Balanced around: 10 optimal hydroponic areas will reach max colony wealth in 10 years.

If the Tilled Soil mod is enabled this mod will change values

Changes done by mod ([#$] = Tilled Soil mod):
Rice = 0.38$
Corn = 0.78$ [0.55$]
Potato = 0.66$
Berries = 0.44$
Raw Fungus = 0.92$

Devilstrand = [4.01$]
Cotton = 0.61$
Haygrass = [0.52$]
Healroot = 5.34$
Chocolate = 1.42$ [1.14$]
Insect jelly = 4.67$
Milk = 0.5$

Meals:
Simple = 5$
Fine = 6.67$
Lavish = 13.33$
Packaged meal = 8$
Pemmican = 0.47
Nutrient paste 3.33$

Why?
  • Overproduction of food seems like a newbie trap, and somewhat annoying to micromanage
  • Higher raid points for having materials not yet put to use is odd
  • Traders aren’t interested in meals, mech raiders are (Through raid points, from wealth)
  • Watching colony wealth slowly grow more because you’re growing rice and not corn or potatoes

Version B19/1.0 Removed the option to sell meals, this means in vanilla a cooked meal you cannot sell will be worth more than the ingredients used, contributing to colony wealth, sometimes drastically
100 Lavish meals are equivalent to having 4 charge rifles, this mod changes that to 1.3 charge rifles (1.333)

Misc

Each plant has different harvest yields and growing times, growing 13/24 hours of the day (0.5416667), however they all have equal market value in vanilla, so planting one crop may be more or less beneficial than another, this mod removes that

It’s possible to have a single cell of rice produce 5 Silver a day in vanilla, granted max stats in harvesting, an optimal hydroponics area (96 cells) all growing rice gives 480 Silver a day, crazy

Version 1.3.3066 removed the initial 5% plant growth from newly planted crops, the wiki seems to not have been updated since then, but this mod was balanced around 0% initial growth (Update changed 5% to 0.01%, in game shows 0.02%)

Compatibility:

Should be all good, only changes market values of foods and items, only xml
Compatible and balanced with or without Tilled Soil mod

Updates: Last one was removing junk file Nov 29th 2023, if you want some mod’s crops to be made compatible/balanced then just comment to make me aware of which mod, I’ll see if I can

Uploaded for anyone interested, sorry for long description
Feel free to modify or re-upload the mod