Cultures Expanded + Dark Ages Unofficial Compatch
One of the functions in Dark Ages is that it rebalances the game by cutting the size of MAAs in half. This did not apply to the new units added by Cultures Expanded. Therefore this mod does it for you in order to keep the balance for players who use both mods at the same time 🙂
Note: (1)If any changes are made to MAAs in Cultures Expanded after the creation of this mod it could make this mod obsolete until it is updated again. New MAAs would be unmodified by this mod while any changes to existing MAAs would be overiden by this mod. I have added the Dark Ages MAA files into the mod so so if used with Cultures Expanded without Dark Ages it should work as a simple balancing mod. It might also work without either but in that case nobody would have access to Cultures Expanded MAAs aside of maybe mercenary bands (But I didn’t check).
(2)I left the barbary_corsairs at a stack size of 50 rather than cut them in half because they are already weak skirmishers and I didn’t get why they had half the stack of other skirmisher units.
(3)I returned the stack size of the Helepolis to 10 because they are basically just normal counter weight trabuchets with the Romans/Byzantines having access to them early due to being technologically more advanced, therefore I see no reason why they got nerfed to 5 despite the fact the Bulgarians and Abbasids got similarly superior siege engines that didn’t get nerfed.
(4)The hungarian_tizlandzsasok heavy cavalry only have 10 stack size in Cultures Expanded but I think that’s a mistake on their part with someone giving them the siege engine size as they are NOT especially strong and don’t have any special counters so I changed it to 25 to be a standard sized heavy cav MAA rather than cut it in half to 5.
(5)persian_war_elephant from stack size 10 to stack size 13. I have decided it made no sense to make the MAA weaker than Indian war elephants by making them less numerous because they are actually comparable stat wise – Each has advantages in different terrains, Persian ones are also countering light cavalry (So advantage in battle) but Indian ones add siege +0.1 while Persian ones don’t which means they’re not wose.
Required items:
Click the title to search on this site.
Dark Ages — Steam Workshop
Culture Expanded (Updating) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
