Birth Rate Laws

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Author: SpaceMan_Sp1ff

Last revision: 25 Jun, 2025 at 16:31 UTC (2)

File size: 162.86 KB

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Description:

Update: Should work for 1.9. I tested andf didn’t have any issues. Let me know of any issues.

Increased the tax credit cost from 1 to 2% per level.

Allows the control of pop growth through birth rate laws and institution.

Interest group preference in the player nation is set by taking a decision. The AI will never take this decision and therefore never change their birth rate laws. The AI population growth should be unaffected, unless your release a subject, they will have your laws. This should make the mod compatible with most mods that change laws or interest groups.

Two techs are added as well, basic and advanced contraceptives. Basic contraceptives unlocks three levels of the institution and the Church Mandated Procreation law (+5% birth rate and 10% devout IG/level).

Advanced contraceptives unlocks two more institution levels and the Free Contraceptives law (-5% birth rate and +5% dependent income/level)

Child Tax Credit (+10% birth rate and -2% income tax/level) is unlocked at human rights (The income tax decrease is applied both to the nation and then at the pop level. So currently the child text credit is applied twice, effectively doubling the cost to 2% per level.)

One Child Policy (-10% birth rate and +10% dependent income/level)

See my other playing tall mods here: https://steamcommunity.com/sharedfiles/filedetails/?id=3043249817

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Revisions:

Old revisions of this mod are available below. Click the link to download.