Living World Expanded

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Author: Forlorn

Last revision: 3 Dec, 2023 at 06:29 UTC

File size: 491.52 KB

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Description:

This is a port of Living World, brought over to the biggest map available! The entire world is utilized and spaced out between legendary lords so that there is plenty of space between everyone. As one example, Empire is playable since there aren’t 20 LL’s packed within the vicinity of the Empire anymore. Living World Expanded provides the ultimate grand campaign experience! Most LL’s will not die before the mid game, and order or chaos tides are both very unlikely.

There are hundreds of changes – what you see in the screenshots above are only half of the easily visible changes. There are many more changes to diplomacy "under the hood" to help ensure that the early game starts off balanced without any bias towards order or chaos tide. All changes are made to be as loreful as possible while enhancing gameplay.

Living World Expanded is compatible with virtually every mod except certain mods that add in new starting locations. So for example, vanilla Living World will not work with Living World Expanded. There may be a conflict, or there might not with mods that create a single custom faction. Considering how much space is opened up because of Ind, Khuresh, and Ihan, the chances of a conflict with custom factions and Living World Expanded is smaller than ever. 99% of the time Living World Expanded should work with anything as it is 99% script based. Even if there is a conflict, all that happens is you may see some strange starting positions as a result, so conflicts with Living World are generally small and easily fixed.

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Immortal Empires Expanded [Requires Mixer!]Steam Workshop