Community Patch for ROME II (v2.3)
Friends, Romans, countrymen, lend me your ears!
I am proud to present the ROME II Community Patch!
- Vanilla-oriented – Think of this mod pack as Vanilla Plus+. All fixes and features in this mod are designed to seamlessly integrate into your vanilla ROME II experience, like an official CA patch. If a feature doesn’t pass a "does this feel vanilla" litmus test, it doesn’t get added. In fact, most of the changes are lifted directly from either Total War: Attila or Total War: Warhammer.
- Mod-friendly – This patch strives for maximum compatibility; other mods that edit the same tables as this patch may conflict, but they should always remain playable with no crashing. Savegame compatible.
- Improved CAI from WARHAMMER and ATTILA!
- Diplomacy changes from ATTILA & WARHAMMER! (Adjusted cultural relations to match Attila’s, treaties net fewer positive diplomatic modifiers overall, but the AI also forgives war more quickly.)
- Combat mechanics/morale from ATTILA/Warhammer (fully compatible with battle mods!)
- Fixed the vanilla bug where AI declares war and then immediately sues for peace!
- Improves auto-resolve from WH2
- Stronger unit highlights/triangles from WH1 (as seen in screenshot)
- Great Power Diplomatic penalties added.
- Public Order hit on higher difficulty levels, & the AI no longer gets free public order on any difficulty, copied from Warhammer
- No more Slums!
- Generals will act as governors when in provinces (similar to Attila), and their Authority, Cunning & Zeal will have effects on public order, among other things
- New Edict: Infrastructure Spending: Provides sanitation, roads, and happiness
- Raiding armies now steal food from the region they’re raiding and transfer it to the raiding faction’s granary 😉
- Corruption values matching Attila
- Sea Sickness by Magnar
- Battle Camera from WH2
- Illegitimate children enabled
- Walled settlements now get a 15% increase in strength during autoresolve calculations.
- Includes Bruce_R’s "Cavalry Wedge Revamp" and "Wall Abilities Tweakdown" mods!
- Political power effects from Attila
- Deployment Zones from Warhammer 2
- Much, much more!
- Compatible with most mods and safe for save games 🙂
- Using this patch, the game is significantly more difficult than vanilla. Recommend you play on the same difficulty you play Total War: Attila and Total War: Warhammer on
This mod will be updated if any changes come into Total War: Warhammer. Help me out! If there’s any values I’ve missed, let me know!
"I use no civil war mod, and it works with this promising project when I tried it earlier today on my exsisting campaign with like 30+ mods running along with it. Also, it works with Roman Houses mod, and Volcano battle mod I play with atm. It even works with Better campaign AI 2.2 mod. So, I can confirm this project really looks to be mod friendly. So, good job HCP, all the best and good luck with it." – Steam User "Dominus"
*Visual mods were in use when I took the screenshots such as Idreaus’ brilliant attila map skin.
[www.buymeacoffee.com]
Giza – for his amazing unit highlight mod (it has since been replaced with Warhammer’s)
Sebidee – for his Sica sword texture
Inspector Gadget – for his incredible "AI creates massive armies mod"
Celticus – for his awesome tutorial on texture editing
Swissbob – for his excellent kill animations
Bruce_R – for some of his awesome mods that are included in this patch
Magnar – for allowing me to use his Sea Sickness mod in this patch
Venturer – for his amazing Celtic Longsword skins (no longer in use)
Dainu – for the indispensable Pack File Manager tool
Hunter – for testing feedback & for pointing out how the ambush chance discrepancy in R2 vs WH2
AveMetal – for his custom banditry pip icon that is in the Attila style
Phillip – for his TWCenter tutorial on deployment zones
CA – for the Assembly Kit, and of course the game itself
Revisions:
Old revisions of this mod are available below. Click the link to download.