Lambda-11

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Author: EnsiumLux

Last revision: 27 Aug, 2023 at 07:31 UTC

File size: 28.76 MB

On Steam Workshop

Description:

Lambda-11 from the BlazBlue Series Joins the Fray!

Lambda-11 is a hybrid character, capable of attacking from a distance and rushing down the opponent with above average mobility.

Moveset:
Neutral special: Phase Shift – Switch between two modes.

  • While Phase Shift is active, jab, up-tilt, forward-tilt, forward/back air, and neutral air become long-range projectile attacks that combo into each other. They leave you open if you miss so don’t do that.
  • While Phase Shift is active, the green bar on the hud will slowly empty. If the bar is fully emptied, you’ll be left wide open and most ranged attacks will be disabled until it is refilled.
  • You can disable Phase Shift by using Neutral special again.
  • Phase Shift can also be canceled into Act Parcer.

Side special: Act Parcer – A side special with several followups. Doesn’t apply to the aerial version.

  • Act Parcer: Zwei – Activated by pressing side special, A command dash that can be cancelled into 4 options:
    • Grab
    • Exiga Nail – Activated by pressing down special. An attack that that shoots a projectile that spikes with high hitstun. Has a brief period of invulnerability at the beginning. Can also be used by itself using down special. This move uses some meter.
    • Act Parcer: Cavalier – Activated by holding attack and special during side special. A strong kill move, but very punishable.
    • Act Parcer: Tri – Activated by pressing special during Act Parcer: Zwei, or can be used directly by holding side special. An attack that cancels into more options:
      • Act Parcer Tri: Blade – Activated by pressing attack during Act Parcer Tri. An attack that allows you to close in on an opponent from far away.
      • Act Parcer Tri: Spada – Activated by holding up during Act Parcer Tri. An aerial attack that sets up for combos.
      • Also cancels into Cavalier and Exiga Nail.

Up special: Cultus – An attack with high but limited knockback. kills at early percents if you hit it close to the top blast zone.

Down strong: Sickle Storm – Fires a projectile that accelerates across the stage. This move uses some meter.

Up strong: Spike Chaser – Fires 4 vertical projectiles. High active frames and hitstun. This move uses some meter.

Credits:
– Chubs for most of the color mapped sprites
– PsnDth for helping out
– Arcsystemworks for all the other sprites, vfx and sfx

To Do
– some vfx and sfx
– more colors
maybe the supers