It’s That Time!
This mod is a simple framework for adding events at specific dates. Without following the setup guide, it will do nothing. Though this mod is unlikely to need many (if any) updates, any updates to this mod will likely reset the files to their default state. As such, I advise you to backup any files you change during setup.
I give full usage rights to anyone who wishes to use this mod. Update it, fork it, rewrite it; just post here so I can see what you do with it.
This mod has not been tested with multiplayer. IF it works, all players will need to have the same copies of the files.
1. Navigate to the mod folder (Game launcher: All Installed Mods > It’s That Time! > Three-Dot Menu in bottom right corner > Show in Folder).

2. Open the events > timed_events.txt file (Recommendation: Use a program like Notepad++)
3. Customize the events to your liking. The lines starting with title, name, and description can have any text you want within the quotes. The line starting with current_date should have the numbers changed to the date you want the event to trigger, in year/month/day format. Do not touch the other lines.


4a. If you want to use more than the default three events, copy one of the events entirely and paste it at the end of the file. Edit the new event like the others, but make sure to change the first line of the event to an unused number (eg. timed.001 > timed.004)
4b. If you added more events, you will also need to open the common > on_action > timed_on_action.txt file, and
copy one of the trigger_event = { id = timed.00x } lines. Keep the new line with the others, and make sure the number matches the number of the event you added. You will need an additional line for each new event.
5. Backup the files edited during setup outside of the mod folder.

The default events are setup for one-time triggers (a specific date). This can be changed to be reocurring for uses such as holidays by changing the text within the trigger line as shown in the image below. Simply place a # before the lines you don’t want the game to check. The example below would fire every Christmas (December 25th).

