Avatar
Currently covers most vanilla and DLC contents:
- hair styles
- tattoos
- cosmetic genes
- life stages: newborn, child, adult, corpse
- gear (clicking on the avatar toggles the visibility of the headgear worn)
Modded hair styles are rendered directly using the hair texture! The style occasionally doesn’t match, but I think this is the best solution and requires the least effort on my part ^^ Of course all credits go to the original artists who created the hair textures.
Modded cosmetic genes are also rendered using their textures. This means the majority of horns and ears should show up in the avatars. Though it won’t handle genes that significantly change the look of a pawn’s head.
Supported mod list
Features and apparels
- Gradient Hair
- Toddlers
- VE Apparel and VE Armour
- VFE Classical, Empire, Medieval, Pirates, Settlers, Tribals
- Medieval Overhaul and House Sanguin
- UnderWhere
- Jewelry
- Dead Man’s Switch
- CE and CE Armors
- Ancient Armory
Genes and races
- VRE Archon* Lycanthrope* Phytokin Sanguophage* Saurid
- B&S Simply Robots
- Skeletons (1.5)
- MH: Android Tiers
- Persona Mechanoid Pawns
Mods marked * means the included hair/beard textures are not hand-pixeled.
Partially supported
- Alpha Genes
- EPOE
- Anthrosonae*
- Roo’s xenotypes Satyr* Faun* Minotaur*
I’ll gradually add support for other mods. Those I personally use will of course come first on the list, namely the Vanilla Expanded ones, but feel free to suggest your favorite ones as well.
You now have the choice to replace the portraits in the colonist bar with the avatars from this mod. Compatible with Colonist Bar Adjuster, Color Coded Mood Bar, and Colony Groups. I’d recommend using either Adjuster or Colony Groups to increase the size of the bar (and for other customization).
The mod has some built-in functionalities for AI-gen portraits. Check out the guide here for the setup.
Note that the mod is still receiving regular updates, mainly maintenance fixes and new textures for more mod support. So occasionally there will be bugs and issues. Feedbacks are always welcome!
This is a purely cosmetic mod, so it is safe to add or remove at any time. DLC are not required.
Should have no compatibility issues, but if you use other portrait mods they might get drawn on top of each other.
Unsupported gear that covers torso will either show as a t-shirt or a generic light-armor, based on whether the gear has the "armor" tag.
Please visit the mod settings for many customization options.
The facial features are determined by the birth date of the pawn. Just so if you don’t like the looks of a pawn and want to customize via a character editor, you can try giving them a different birthday.
Here is a guide[github.com] if you want to add your own patches.
Comparison with Portraits of the Rim:
- First of all, the art styles are totally different. Pixel-art style requires slightly less work (thankfully), takes up a lot less disk space, but also has room for fewer details, unfortunately.
- Portraits supports far more mods. And I don’t think that will change soon (or ever). Sorry! (And bravo to TwoPennyDoodle for creating 6000 assets!)
- Portraits uses traits to choose facial features. This mod instead uses only the pawn’s birth date.
Github:
bolphen/rimworld-avatar https://github.com/bolphen/rimworld-avatar
License:
CC BY-SA 4.0 deed[creativecommons.org]
Discord:
You can join my server to report bugs, give feedback, or share your images https://discord.gg/3FAVpagmK9
I studied the source code of Colonist Portraits and Portraits of the Rim when starting the mod so credits to their authors.
Thanks to the legendary Aelanna for teaching me how to write my first transpiler; Tiago for contributing to the static portrait code.