Know No Fear – Space Marine Updates
Just a mod that aims to balance the space marine faction as they lack a real endgame presence. If you have any suggestions, please comment them and I’ll try to change it.
Units:
Predator – armour increased by 2 and starts with one heavy bolter without needing the upgrade.
Tactical Space Marine – armour increased by 1 and now needs to be unlocked.
Scout – scout marines are now the first recruit-able/spawned units.
Terminators – Moved to tier 6.
Centurions – Moved to tier 8.
Whirlwind – damage increased to 4. (Previously, I found them really weak to use and thought they needed to be buffed. Currently, the incendiary damage isn’t changed since I’m unsure as to what kind of balance I should do for them.)
AquilaMacroCannon – Damage decreased to 9 and armour pen decreased to 4.
Buildings:
Cities – Space Marines now get 1 main city and 2 mini one tile cities/outposts through research.
Research:
Orbital Deployment – For now, it’s been moved to a higher tier to accomdate for the outpost/mini cities provided (willing to change it based on suggestions provided)
Load order- please place the mod above any other mod that alters space marine files.