Doomkin

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Author: :-) ' BernardinhO

Last revision: 28 Jun, 2021 at 01:27 UTC

File size: 1.59 MB

On Steam Workshop

Description:

A spooky and mischievous spirit, Doomkin comes into the battlefield, using ghastly flames and explosive pumpkins to defeat those that encounter him!

+Gimmick:
-Dspecial launches a flaming pumpkin, you can hit it around, and grab it with fspecial and uspecial.
-the pumpkin can also be hit by enemies, in which case it’ll end up becoming ‘theirs’ and can hit you instead.
-use dspecial again while it’s under your control to make it explode!
-if it takes enough damage too, it’ll explode upon hitting someone.
-if you grab it with fspecial, press shield to store it instead, and use fspecial again to throw it!
-if you hit it with nspecial, it returns to the "bunt" state, where it’ll be briefly launched up, and have it’s current speed stopped, but will maintain stored momentum.

-Uspecial is like Ridley’s uspecial, where you can aim in 5 directions (up, up + forwards, forwards, down, and back)
if you press jump during the uspecial startup and you have float available, you’ll be able to float during the startup charge!

-Nspecial works like ori bash, you can grab and throw both your pumpkin, and bashable enemy projectiles!

-press the opposite direction while performing the fspecial throw (both the ball throw, and enemy throw) to turn to the opposite side and throw them that way!

-You also have 2 double jumps, but one of them is replaced with a short duration omnifloat.
-you can regain your double jumps by hitting a flaming pumpkin, once per airtime.
-you can activate the float on your first DJump by holding down as you double jump.