Better Free Company Militia! by Markliuz
Welcome to my better free company militia mod!
these modifications are made for vanilla in mind, use of mods that overhaul the entire combat scene, the likes of unit stats may cause free company militia to underperform, if this is used with such mods.
So what this mod does is that it makes the free company militia alot better, sartosa free company militia and dual swords gets affected as well!
Empire free company militia gets armor piercing projectiles(12 dam 2 pierce>2 dam 12 pierce), rowdy(4+ morale), 360° radius. more: armor(25>30), ammunition(12>22), accuracy(10>13). alil more: morale(1+), melee defence(1+), HP(53>55 per model) and speed(36>38). abit faster reload(8.1 sec>7.9 sec. full ranked 6.7 sec>6.5). also atop of that, red line skills affects free company militia. these modifications are also carefully adjusted after tech and red line skills. 🙂
Now, sartosa free company militia gets affected by the same projectile changes and speed, atop of that they already have rowdy, but i gave them extra gun powder. along with them dual swords getting opportunistic murderer, cause why not give sartosa something extra as well. currently they are not affected by tech and red line skills yet, havent figured it out, since vampire coast doesnt follow the same formula like the other factions.
Thanks to the added armor piercing projectiles to free company militia you have some early piercing against the likes of dwarves or lizardmen if you wish to contest against them early.
Plus free company militia is alot more valuable to rank up now as they become even better when full ranked, like true veterans! 😀
Also something extra, made blessed bullets from Volkmar alot more interesting, if one plays Volkmar ofcourse.
Dont forget to thumbs up if you enjoyed the mod!