Mixed Lores – Fay & Archaon & Malagor Overhaul
Works for both the "Curse of the Vampire Coast Patch" and "The Festag Update"!

This mod adds the Mixed Lores ui for Archaon, Malagor and the Fay Enchantress. Because skill changes aren’t save compatible I’m going to add additional lords as submods. With the next major patch/dlc they will be incorporated in the main mod.
Up until now the Mixed Lores mod featured a custom ui that allowed you to put together your prefered mixed lore of magic. This submod follows different rules.
The following TT rules for Archaon, Malagor and the Fay provide the choice between different lores of magic (spell groups) instead of mixed lores of magic (spell groups).
To incentivice the use of entirely different lores of magic, all three Lords have access to all their basic spells at level 1. They are limited by their available spell slots though – only one slot at campaign start. Skills that increase the number of spell slots are available every 5 levels. To reduce cooldown, winds of magic cost, miscast chance as well as to unlock the overcast you’d still have to specialize in a certain lore of magic.
The goal was to give the player an incentive to use different lores of magic by reducing the number skillpoints needed for spells to be used effectively while gating them behind level restrictions to ensure they don’t become to overpowered too early.
Based on the following Tabletop rules.
There is now an option to either use the standard warhammer buttons or the new (m&m) coloured buttons.

Both the Fay & Archaon & Malagor submod as well as the main Mixed Lores mod are necessary.
The Mixed Lores mod uses ui elements utilizing Vanishoxyact’s UI Modding Framework.
Therefore, subscribing to the UI Modding Framework is required for this mod to work properly!
- Custom UI and skilltrees for the Fay Enchantress, Archaon and Malagor
- 3 additional (one-time-use) abilities inspired by 5th Edition Bretonnia Army Book and Eevi’s Legendary Lord Spell Overhauls
- UI can’t be unlocked while the spell browser is open.
No.
If the mod in question does NOT change spell related skills, Yes! – e.g. CTT.
If the mod in question does change spell related skills, No! – e.g. Eevi’s Legendary Lord Spell Overhauls, SFO.
I may work on a SFO submod once the "Mixed Lores" mod is feature complete, if noone else wants to do it.
If you want to make a compatibility or translation submod yourself, you have my permission! Feel free to contact me via discord or steam if you have questions.
Coop: Worked in my tests. If you experience crashes or desyncs please let me know.
Custom battles: There is not yet a restriction is place to limit the number of lores the player can pick spells from.
Proper coop and custom battle support will be the next feature I work towards.
For the AI the feature works pseudo-random. The AI gets a random selection out of their available spellpool whenever they fight a player in a manuell battle. For ai vs ai, all spells with allocated skillpoint, are enabled to ensure they don’t get a disadvantageous autoresolve result.
If you would like to support my work, please consider becoming a patron.
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If you like my Mixed Lores mods, please rate the main mod. This greatly improves visibility of the mod and thus more people are able to enjoy my content!
Please let me know if you run into problems or think there is an aspect of the mod I should improve on!
Required items:
Click the title to search on this site.
Mixed Lores - Mazdamundi/Slann Overhaul — Steam Workshop
UI Modding Framework — Steam Workshop



